material-motion-views-dom
v0.0.0
Published
DOM support for Material Motion
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Material Motion: DOM adaptor
Functions that help Material Motion work with the DOM
Status: Experimental
🚨 Material Motion has not been used in a production application at Google. It is unstable and unsupported. 🚨
Material Motion is an experimental project to bring gestural interaction to the Web.
It was originally split into many packages: material-motion
contained the core logic. Adaptors were provided to integrate with spring libraries like Wobble and Rebound, and for view rendering frameworks like React. This was the adaptor to talk directly to the DOM.
In the intervening time, we've standardized on using Wobble for springs and JSS for framework-agnostic integration with style sheets.
Therefore, this package is likely to be merged into material-motion
in a future release.
Usage
This example also appears in the material-motion
README.
// We use JSS to update the document's style sheet whenever Material Motion
// emits a new value.
import { create as createJSS } from 'jss';
import createDefaultJSSPreset from 'jss-preset-default';
import {
Draggable,
Point2DSpring,
Tossable,
} from 'material-motion';
import {
combineStyleStreams,
getPointerEventStreamsFromElement,
} from 'material-motion-views-dom';
// We're presuming there's an element on the page called "ball" that we want to
// make tossable.
const ball = document.getElementById('ball');
// `Draggable` listens for events on the down, move, and up streams. It
// calculates how far a pointer has been dragged, and emits the result on its
// `value$` stream.
const pointerEvents = getPointerEventStreamsFromElement(ball);
const draggable = new Draggable(pointerEvents);
// `Tossable` passes the velocity from `draggable` into the spring. This
// ensures that when the user lets go, the item continues moving at the same
// speed it was while the user was in control.
const spring = new Point2DSpring();
const tossable = new Tossable({ draggable, spring });
// `Tossable` outputs `translate$` and `willChange$`.
//
// `combineStyleStreams` will combine these into a stream of
// `{ transform, willChange }`, to be passed to JSS.
const ballStyles$ = combineStyleStreams(tossable.styleStreams);
// Unfortunately, there's a bit of boilerplate to instantiate JSS. Notice
// that the output of `tossable` has been given the name `ball` here.
const styleSheet = jss.createStyleSheet(
{
ball: ballStyles$,
},
{
link: true,
}
).attach();
// Now, we assign the class name that JSS generated to the element that we
// received the pointer events from:
ball.classList.add(styleSheet.classes.ball);
Installation
yarn add material-motion-views-dom