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match

v1.2.10

Published

Simplest way to create match memory games.

Downloads

3,490

Readme

match

match.js

Support me on Patreon Buy me a book PayPal Ask me anything Version Downloads Get help on Codementor

Simplest way to create match memory games.

match

:cloud: Installation

Check out the dist directory to download the needed files and include them on your page.

If you're using this module in a CommonJS environment, you can install it using npm or yarn and require it:

# Using npm
npm install --save match

# Using yarn
yarn add match

:clipboard: Example

(function () {
    var game = new Match(".game", {
        templateElm: ".templates > div"
      , autoremove: false
      , size: {
            x: 4
          , y: 3
        }
      , step: {
            x: 100
          , y: 100
        }
    }, [
        {
            number: "1"
          , name: "One"
        }
      , {
            number: "2"
          , name: "Two"
        }
      , {
            number: "3"
          , name: "Three"
        }
      , {
            number: "4"
          , name: "Four"
        }
      , {
            number: "5"
          , name: "Five"
        }
      , {
            number: "6"
          , name: "Six"
        }
      , {
            number: "7"
          , name: "Seven"
        }
      , {
            number: "8"
          , name: "Eight"
        }
      , {
            number: "9"
          , name: "Nine"
        }
      , {
            number: "10"
          , name: "Ten"
        }
      , {
            number: "11"
          , name: "Eleven"
        }
      , {
            number: "12"
          , name: "Twelve"
        }
      , {
            number: "13"
          , name: "Thirteen"
        }
      , {
            number: "14"
          , name: "Fourteen"
        }
      , {
            number: "15"
          , name: "Fifteen"
        }
      , {
            number: "16"
          , name: "Sixteen"
        }
      , {
            number: "17"
          , name: "Seventeen"
        }
      , {
            number: "18"
          , name: "Eighteen"
        }
    ]);

    game.on("render", function (e, d, c) {
        e.children[0].children[0].children[c].remove();
    });

    game.on("win", function () {
        setTimeout(function () {
            alert("You won!");
            window.location = "https://github.com/IonicaBizau/match.js";
        }, 1000);
    });

    game.on("activate", function (elm) {

        elm.children[1].classList.remove("flipInY");
        elm.children[0].classList.remove("flipOutY");

        elm.children[0].classList.add("flipInY", "animated");
        elm.children[1].classList.add("flipOutY", "animated");
    });

    game.on("deactivate", function (elm) {

        elm.children[0].classList.remove("flipInY");
        elm.children[1].classList.remove("flipOutY");

        elm.children[1].classList.add("flipInY", "animated");
        elm.children[0].classList.add("flipOutY", "animated");
    });

    game.on("success", function (elm1, elm2) {
        setTimeout(function() {
            elm1.classList.add("zoomOut", "animated");
            elm2.classList.add("zoomOut", "animated");
            setTimeout(function() {
                elm1.remove();
                elm2.remove();
            }, 500);
        }, 1000);
    });

    var timeEl = document.getElementsByClassName("time")[0];
    game.on("time", function (time) {
        var sec = time / 1000
          , min = Math.floor(sec / 60)
          ;

        sec = Math.floor(sec - min * 60);
        sec = (sec < 10 ? "0" : "") + sec;
        min = (min < 10 ? "0" : "") + min;

        timeEl.innerHTML = min + ":" + sec;
    });

    var pairsCountEl = document.getElementsByClassName("pairs-count")[0];
    game.start();
    game.on("pair-flip", function () {
        pairsCountEl.innerHTML = game.flippedPairs;
    });
})();

:question: Get Help

There are few ways to get help:

  1. Please post questions on Stack Overflow. You can open issues with questions, as long you add a link to your Stack Overflow question.
  2. For bug reports and feature requests, open issues. :bug:
  3. For direct and quick help, you can use Codementor. :rocket:

:memo: Documentation

Match(elm, options, data)

Creates a new Match instance.

Events you can listen to:

  • deactivate (HTMLElement): Triggered when the block is deactivated.
  • activate (HTMLElement): Triggered when the block is activated.
  • pair-flip (HTMLElement, HTMLElement): After a pair flip.
  • success (HTMLElement, HTMLElement): When a match is found.
  • win (Number): Emitted when the game is over (the first argument is a number representing the number of miliseconds from the moment the game was started to now).
  • render (currentElement, data, isDuplicate): Emitted on render–the HTML element can be modified which will end in the editing the HTML. The data object is the current data object reference. The isDuplicate parameter takes a value of 0 or 1 (when the match is rendered).
  • time (Number): Like win, but emitted every second, during the game.

Params

  • Element|String elm: The HTML element or the query selector.
  • Object options: An object containing the following fields:
  • autoremove (Boolean): If true, the blocks will be removed when they are matching (default: true).
  • size (Object):
    • x (Number): How many blocks per row (default: 4).
    • y (Number): How many blocks per column (default: 4).
  • classes (Object):
    • active (String): The active class added the active block elements (default: "active").
  • step (Object):
    • x (Number): How much should be increased the x coordinate for each block.
    • y (Number): How much should be increased the y coordinate for each block.
  • Array data: Array of objects used in the templating.

Return

  • Match The Match instance.

check(elm1, elm2)

Checks if two elements match together.

Params

  • HTMLElement elm1: The first element.
  • HTMLElement elm2: The second element.

Return

  • Boolean true if the elements make a match or false otherwise.

on()

Attaches a new event listener (on("some-event", fn)).

Return

  • Match The Match instance.

emit()

Emits an event data data as arguments (emit("some-event", and, data, here)).

Return

  • Match The Match instance.

shuffle(arr)

Shuffles a given array.

Params

  • Array arr: The array to shuffle (default: this.data).

Return

  • Array The shuffled array.

clear()

Clears the container HTML.

Return

  • Match The Match instance.

deactivate(elm)

Deactivates the element.

Params

  • HTMLElement elm: The block element.

Return

  • Match The Match instance.

activate(elm)

Activates the element.

Params

  • HTMLElement elm: The block element.

Return

  • Match The Match instance.

clicked(elm)

This is the internal click handler.

Params

  • HTMLElement elm: The block element.

Return

  • Match The Match instance.

addHandlers()

Adds the DOM handlers (e.g. click) and internal handlers (e.g. pair-flip).

Return

  • Match The Match instance.

win()

This function when the game is ended.

Return

  • Match The Match instance.

render(clear)

Renders the game UI.

Params

  • Boolean clear: If true, the container will be cleared.

Return

  • Match The Match instance.

start()

Starts the game (renders the UI, starts the timer etc).

Return

  • Match The Match instance.

:yum: How to contribute

Have an idea? Found a bug? See how to contribute.

:sparkling_heart: Support my projects

I open-source almost everything I can, and I try to reply to everyone needing help using these projects. Obviously, this takes time. You can integrate and use these projects in your applications for free! You can even change the source code and redistribute (even resell it).

However, if you get some profit from this or just want to encourage me to continue creating stuff, there are few ways you can do it:

  • Starring and sharing the projects you like :rocket:

  • Buy me a book—I love books! I will remember you after years if you buy me one. :grin: :book:

  • PayPal—You can make one-time donations via PayPal. I'll probably buy a ~~coffee~~ tea. :tea:

  • Support me on Patreon—Set up a recurring monthly donation and you will get interesting news about what I'm doing (things that I don't share with everyone).

  • Bitcoin—You can send me bitcoins at this address (or scanning the code below): 1P9BRsmazNQcuyTxEqveUsnf5CERdq35V6

Thanks! :heart:

:dizzy: Where is this library used?

If you are using this library in one of your projects, add it in this list. :sparkles:

  • memories-game-html
  • octimatch

:scroll: License

MIT © Ionică Bizău