masterless-msgpack
v0.5.0
Published
a duplex server with mesh network edge deduplication
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masterless
A fancy tcp client and server that acts as neither, and abstracts out connection deduplication between identical nodes. Uses msgpack for serialization.
Install
$ npm install masterless
Test
Run any of the following:
$ mocha
$ npm test
$ make test
Note: remember to npm install
to get those yummy dev dependencies!
API
var Server = require('masterless');
var left = new Server('e4663c9c3f9a89112afc48389a951e09');
var right = new Server('b073a8ee09e1daca57e9d54a5efe5684');
left.on('listening', function(info) {
right.connect(info);
});
right.on('connect', function(id) {
right.send(id, {type: 'counter', total: 0});
});
left.on('message', onmessage);
right.on('message', onmessage);
function onmessage(sender, packet) {
if (packet.type === 'counter') {
packet.total % 100 === 0 && console.log('counter at', packet.total);
this.send(sender, {type: 'counter', total: packet.total + 1});
} else {
console.log('unknown packet', packet);
}
}
For more examples, see examples.
Server(id, [options])
Construct a new server object, with an id unique to context in which the server is used. Optionally specify a port
to listen on.
var server = new Server('67d2cb3db178bc5ca7d9f7157e3119aa');
var serverWithPort = new Server('81358297b83f2d4d6cfa58ba5aff6180', {port: 23412});
server.connect(transport)
Connect to a remote node via a transport uri. Automatically sets the node as a keep node.
server.connect('tcp://192.168.1.64:2435');
server.connect(serverWithPort.info());
server.disconnect(id)
Disconnect from a remote via a node id.
server.disconnect('81358297b83f2d4d6cfa58ba5aff6180');
server.keep(id, [true|false])
Reconnects to the specified node if the connection dies.
server.keep('81358297b83f2d4d6cfa58ba5aff6180');
server.info()
Returns a formatted transport uri. The result of this function is included in the listening
event. The info
method returns null
if the server has yet to initialize.
server.info(); // => 'tcp://192.168.1.64:35649'
server.close([callback])
Ends all connections and closes the server.
server.close(function() {
// server has been closed
});
server.send(id, packet)
Sends a packet to one or more nodes. Returns false if unable to send for a single destination.
server.send('81358297b83f2d4d6cfa58ba5aff6180', {some: 'data'});
server.send([left.id, right.id], {some: 'other', random: 'data'});
server.send('not-a-valid-node', {not: 'sent'}); // returns false
Features
Connection Deduplication
The following example will open two connections, then close exactly one as the handshake completes.
var left = new Server(...);
var right = new Server(...);
left.connect(right.info());
right.connect(left.info());
Multiple Dispatch
Send messages to multiple nodes with low overhead (doesn't reencode the packet).
server.send([left.id, right.id], {multiple: 'dispatch'});
Limited Reconnection
Use the keep
method to specify a connection is locally important, and the server will attempt to reconnect once between disconnecting.
var left = new Server(...);
var right = new Server(...);
// both nodes will unilaterally try to reconnect
right.keep(left.id);
left.connect(right.info());
left.once('connect', function() {
// causes a reconnect
right.disconnect(left.id);
});
Caveats
- The wire protocol is not yet stable--it is a simple protocol, but could be far more lightweight.
License
The MIT License (MIT)