maskerade
v0.0.1
Published
Bitmask helper library written in Typescript
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Maskerade
Maskerade is a TypeScript library with no runtime dependencies for easily interfacing with bitmasks - integers which store multiple values in specific bits.
Installation
$ npm install maskerade
Maskerade exports two functions: Bitmask
and setAssertMode
. The
latter function allows you to disable runtime sanity checking for
performance reasons - though it's recommended to leave assertions on,
especially during development.
Why bitmasks?
Bitmasks are useful primarily for reducing memory usage. Consider, for example, an array representing a game map, where each tile can store two values: height and terrain type. Say you have 4 kinds of terrain and 16 height levels. A simple JS object representing this would look like the following:
{
terrainType: 2,
height: 12
}
But this could also be stored in a single 32-bit integer, like so:
unused | height | terrainType
00000000000000000000000000 1100 10
This method of storing data uses vastly less memory than true objects, but it's difficult to work with. Retrieving the data requires bit-fiddling which is often difficult to understand, hard to write, and totally unreadable if you're looking at the code months later.
Bitmasks are often faster than direct object access, but that requires doing the bit-shifting directly, without the indirection of method calls. In many cases, the memory benefits of bitmasks are useful but the unreadability and bugginess of frequent bitshifting make it unfeasible. Giving a sane interface to it allows you to reap the memory benefits with just a small latency overhead vs objects - in my initial testing, Maskerade is about 10% slower than direct object access (though you can use bitshifting with Maskerade, for instance in tight performance-sensitive loops), but only uses about 15% of the memory.
Creating bitmasks with Maskerade
Maskerade's interface is fairly simple. It provides a Bitmask class which is constructed like so:
import { Bitmask } from "maskerade";
// The dataSections should contain a set of objects with "name" and
// "length" properties. The name is used as a key when actually
// creating a bitmask. The length is the number of bits in the integer
// to use to store that piece of data - for 4 possible values we need
// 2 bits, for 16 we need 4, etc.
const dataSections = [
{ name: "terrainType", length: 2 },
{ name: "height", length: 4 }
];
const exampleBitmask = new Bitmask(dataSections);
const val = exampleBitmask.create({
"terrainType": 2,
"height": 12
});
val // -> 50
Bitmask.Print(val) // -> "00000000000000000000000000110010"
You can also easily get and set sections of a value:
exampleBitmask.getSection(val, "terrainType") // -> 2
exampleBitmask.getSection(val, "height") // -> 12
const val2 = exampleBitmask.setSection(val, "height", 11);
exampleBitmask.getSection(val2, "height") // -> 11
You can also turn a value into a JS object:
exampleBitmask.toObject(val2)
// -> {
// terrainType: 2,
// height: 11
// }
Development
git clone [email protected]:Benaiah/maskerade.git
cd maskerade
npm install --dev # Install dev dependencies
npm test # Run tests (at src/test.ts)
npm run build # Compile JS and definitions