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mark2

v1.1.0

Published

Scheduling events in animation and music

Downloads

2

Readme

Travis

Mark2

Mark2 derives from sequencer in electronic music. It is useful when you need to sequence events, possibly looped, and handling numerous of individual sequences at the same time.

Creating a Sequencer

There are two types of sequencers, "variable" and "quantized."

Variable Sequencer

A variable sequencer counts from 0 to the length of events and an individual event also counts from 0 to end before proceeding to the next event.

var sequencer = Mark2.new({
    type: 'variable',
    loop: true,
    end: 100,
    fps: 30,
});

Quantized Sequencer

A quantized sequencer simply counts from 0 to the length of events.

var sequencer = Mark2.new({
    type: 'quantized',
    loop: true,
});

Adding an Event to a Sequencer

By default, event derives its end and fps from the sequencer. However, individual events can have its own end, fps, and easing type.

/* Event 1 */
sequencer.add({
  end: 100,
  ease : 'linear', // default
  execute : function (event) {
    /*
    * If this is a variable sequence, events will count until given end     
    * by given easing type. When progress reaches to 100, it will move on
    * to next event
    *
    * {...end: 100, progress: 0}
    * {...end: 100, progress: 1}
    * {...end: 100, progress: 2}
    */    
  }
});

/* Event 2 */
sequencer.add({
  ease : 'quadratic',
  end: 100,
  execute : function (event) {
    ...
  }
});

Controlling a Sequencer

sequencer.play();
sequencer.pause();
sequencer.stop();
sequencer.reset();
sequencer.roll(true); // By rolling, the sequencer continues to count but does not proceed to the next event.
sequencer.roll(false);

Global Control

You can assign a group to a sequencer. By grouping them, sequencers within that group can be controlled at the same time. If no group name is given, global action will be applied to all sequencers.

...
var sequencer = Mark2.new({
    group: "group-1",
    type: 'quantized',
    loop: true,
});
...

Mark2.play();
Mark2.play("group-1");
Mark2.pause();
Mark2.pause("group-1");
Mark2.stop();
Mark2.stop("group-1");
Mark2.reset();
Mark2.reset("group-1");