mapslice
v3.0.0
Published
Slices a given image into tiles to be used for a interactive map display. (including command-line tool)
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mapslice - Image crop & slice tool
mapslice is a tool to cut images into slices of various zoom levels for use in interactive maps.
Javascript tools for high-performant viewing of huge images are plenty available, yet cropping and slicing images can be a pain with the given tools. mapslice automatically detects which tile-sizes your input-material supports and creates all possible tiles to be used by a common javascript map tool like polymaps, kartograph or PanoJS.
Installation
via npm:
$ npm install mapslice
Command line
After installing the latest node, you can use mapslice as a command-line tool by installing it with:
$ npm install mapslice -g
Also make sure that you have GraphicsMagick or ImageMagick installed and available in your command-line!
Once the prerequisites are given, run mapslice using:
$ mapslice -f test.jpg
For more documentation run mapslice without arguments:
$ mapslice
Script usage
const MapSlicer = require('mapslice')
// The parameters passed here are equal to the command-line parameters
const mapSlicer = new MapSlicer({
file: `myImage.jpg`, // (required) Huge image to slice
output: `myImage/{z}/{y}/{x}.png`, // (default: derived from file path) Output file pattern
outputFolder: './output', // (default: derived from file path) Output to be used for. Use either output or outputFolder, not both!
tileSize: 512, // (default: 256) Tile-size to be used
imageMagick: true, // (default: false) If (true) then use ImageMagick instead of GraphicsMagick
background: '#00000000', // (default: '#FFFFFFFF') Background color to be used for the tiles. More: http://ow.ly/rsluD
tmp: './temp', // (default: '.tmp') Temporary directory to be used to store helper files
parallelLimit: 3, // (default: 5) Maximum parallel tasks to be run at the same time (warning: processes can consume a lot of memory!)
minWidth: 200, // See explanation about Size detection below
skipEmptyTiles: true, // Skips all the empty tiles
bitdepth: 8, // (optional) See http://aheckmann.github.io/gm/docs.html#dither
dither: true, // (optional) See http://aheckmann.github.io/gm/docs.html#bitdepth
colors: 128, // (optional) See http://aheckmann.github.io/gm/docs.html#colors
gm: require('gm'), // (optional) Alternative way to specify the GraphicsMagic library
signal: new (require('abort-controller'))().signal // (optional) Signal to abort the map slicing process
})
mapSlicer.on('start', (files, options) => console.info(`Starting to process ${files} files.`))
mapSlicer.on('imageSize', (width, height) => console.info(`Image size: ${width}x${height}`))
mapSlicer.on('levels', (levels) => { console.info(`Level Data: ${levels}`) }) // see TypeScript declaration for more details
mapSlicer.on('warning', err => console.warn(err))
mapSlicer.on('progress', (progress, total, current, path) => console.info(`Progress: ${Math.round(progress*100)}%`))
mapSlicer.on('end', () => console.info('Finished processing slices.') )
mapSlicer.start().catch(err => console.error(err))
## Size detection and scaling
To render the image in its fullest glory, mapslice assumes that you want to preserve the original image-quality and chooses input-size as its starting point from which the quality should be reduced. However: If you have a fixed-size map-user-interface then you might want the smallest image quality to fit this user-interface-design in order to assure that its is beautifully visible. To produce tiles that fit this needs you can use the "minWidth" or "minHeight" property which fits the map to have its lowest size matching exactly your required size:
```console
$ mapslice -f test.jpg -w=1000
Will fit the smallest size to be exactly 1000 pixels wide and zoom up from there.
Note
To speed up performance mapslice stores a prescaled version of the each zoom-level in a temorary folder and then just crops off of that. These temporary files can become quite big as they are stored with low compression and high quality in sgi files.