mapboxgl-syncto-any
v1.0.2
Published
mapboxgl view synchronizer with other map views.
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mapboxgl-syncto-any
mapboxgl-syncto-any is an open-source map view synchronization tool based on Mapbox GL JS. It provides synchronization capabilities with any other map views. By default, it offers full-view synchronization between Mapbox GL JS and CesiumJS.
DOCUMENTTATION
mapboxViewSyncWithCesium(mpboxViewer, cesiumViewer, options)
- mpboxViewer: mapbox-gl instance
- cesiumViewer: Cesium.Viewer instance
- options: Be identical to options of the mapViewSync method
mapViewSync(mapboxContext, anyContext, options)
- mapboxContext: { map, Handler }, map represents the mapbox-gl map instance, and Handler is the type that implements both IEventHandler and EventHandlerConstructor interfaces.
- anyContext: { map, Handler } map represents the other map instance
- options:
- initFrom: The initial source for synchronization,
0:mapbox,1: others
- direction: The direction of view synchronization
- 0 for bidirectional synchronization
- 1 for Mapbox -> other
- 2 for other -> Mapbox.
- mapboxAllowPitch: true|false, Indicates whether pitch updating is supported by the Mapbox map.
- anyAllowPitch: true|false, Indicates whether pitch updating is supported by the other map.
- initFrom: The initial source for synchronization,
Example
Example code can be found in the examples directory. To run the example, execute the following commands:
cd examples
npm install
npm run dev
mapboxViewSyncWithCesium demo
const mapboxMap = await mapboxSetup({ container: mboxMapEle.value });
const anyMap = await anyMapSetup({ container: anyMapEle.value });
const synchronizer = mapboxViewSyncWithCesium(mapboxMap, anyMap, { initFrom: 'mapbox', direction: 0 })
// synchronizer.setDirection(SyncDirection.Both); Change the synchronization direction dynamically. By default, it's bidirectional. Enum SyncDirection includes: Both, MapToAny, AnyToMapbox.
// synchronizer.destroy(); Destroy the synchronizer
mapViewSync demo
const mapboxMap = await mapboxSetup({ container: mboxMapEle.value });
const anyMap = await anyMapSetup({ container: anyMapEle.value });
const synchronizer = mapViewSync({
map: mapboxMap,
Handler: MapboxEventHander,
}, {
map: anyMap,
Handler: CesiumEventHandler
}, {
initFrom: 'mapbox',
direction: SyncDirection.MapToAny
})
Code
IEventHandler:
export interface IEventHandler {
moveStart: (e?: any) => void;
moveEnd: (e?: any) => void;
updateView(e: ViewUpdateEvent): void;
destroy(): void;
}
EventHandlerConstructor:
export interface EventHandlerConstructor<T> {
new (params: EventHandlerParams<T>): IEventHandler;
};
To achieve synchronization between other maps and mapbox-gl, all you need to do is implement the IEventHandler interface, similar to creating a synchronization handler for Cesium. Here's a conceptual example of how you might approach this:
export class CesiumEventHandler<T extends AnyMap> implements IEventHandler {
private viewer: Viewer;
private onTrigger: (e: TriggerEvent) => void;
private onUpdateView: (e: ViewUpdateEvent) => void;
private getFrom: () => EventFrom;
constructor(params: EventHandlerParams<Viewer>) {
this.viewer = params.map;
this.viewer.scene.screenSpaceCameraController.tiltEventTypes = [CameraEventType.RIGHT_DRAG];
this.viewer.scene.screenSpaceCameraController.zoomEventTypes = [CameraEventType.WHEEL];
this.onTrigger = params.onTrigger;
this.getFrom = params.getFrom;
this.onUpdateView = params.onUpdateView;
this.viewer.canvas.addEventListener('mousemove', (this.moveEnd = this.moveEnd.bind(this)));
const handler = new ScreenSpaceEventHandler(this.viewer.scene.canvas);
this.moveStart = this.moveStart.bind(this);
handler.setInputAction(this.moveStart, ScreenSpaceEventType.LEFT_DOWN);
handler.setInputAction(this.moveStart, ScreenSpaceEventType.MIDDLE_DOWN);
// this.viewer.scene.camera.moveEnd.addEventListener((this.moveEnd = this.moveEnd.bind(this)));
}
updateView(e: ViewUpdateEvent): void {
const { bearing, center, pitch, elevation } = e;
if (!center || !_.isNumber(bearing) || !_.isNumber(pitch)) {
return;
}
const heading = CMath.toRadians(bearing);
const lookTarget = Cartesian3.fromDegrees(...center);
const cameraPitch = CMath.toRadians(pitch - 90 + 0.01);
const range = elevation / Math.sin(((90 - pitch) * Math.PI) / 180);
this.viewer.camera.lookAt(
lookTarget,
new HeadingPitchRange(heading, cameraPitch, range * Math.sin(((90 - pitch) * Math.PI) / 180))
);
}
destroy(): void {
}
moveStart(e: any) {
this.onTrigger({ eventFrom: EventFrom.Other });
this.viewer.camera.lookAtTransform(Matrix4.IDENTITY);
}
moveEnd(e: any) {
if (this.getFrom() !== EventFrom.Other) {
return;
}
// const { z } = this.viewer.camera.position;
const bearing = (this.viewer.camera.heading / Math.PI) * 180;
const pitch = (this.viewer.camera.pitch / Math.PI) * 180 + 90;
// const center = getCenter(this.viewer);
const center = new Cartesian2(this.viewer.container.clientWidth / 2, this.viewer.container.clientHeight / 2);
let z: number = 0;
const centerWC = this.viewer.scene.camera.pickEllipsoid(center);
if(defined(centerWC)) {
z = Cartesian3.distance(centerWC, this.viewer.scene.camera.positionWC);
}
const mapCenter = getCenter(this.viewer);
this.onUpdateView({
eventFrom: this.getFrom(),
center: mapCenter,
elevation: z,
bearing,
pitch
});
}
}