makepwa
v0.1.8
Published
A tool to make PWAs
Downloads
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Readme
Introduction
makepwa
is a CLI tool to make PWAs. You can install it globally with
npm install makepwa -g
and then use
makepwa new NAME [TEMPLATE]
to create a directory named NAME and a new PWA project inside of it. For example, makepwa new pwa0
.
Optionally, you can also pass a TEMPLATE. For example, makepwa new pwa0 tags
will create a project with web tags. Without a TEMPLATE, it will create a bare project without additional dependencies.
After entering the directory with cd pwa0
, you can use npm start
and npm run build
.
npm start
is for starting a development session. This command will:
- create the
./dist.dev
directory with a distribution optimized for development; - watch for changes to the sources(in the
./src
directory) and update the distribution continuously; - run Browsersync at 3000 port on all available network interfaces;
npm run build
is a one-off command which creates the ./dist
directory with a distribution optimized for production.
Service workers
The default service worker implements a race between Cache and Network(it tries to get response from both and returns the earliest response). Also, if the request to Network was successful, Cache gets updated.
This behavior would intervene with development(we would have to reload our browser twice to see every change). Because of this, by default, the service worker gets built only for production.
If you would like to make it available during development(for example, to implement a different strategy), you can run makepwa sw extract
. This will add ./src/workers/sw.coffee
and ./src/scripts/register_sw.coffee
to your project.
Icons
If you add a square SVG icon to ./src/icons/icon.svg
, all the necessary icons will be generated from it. Otherwise, a default SVG icon will be used for that.
Bundle splitting
By default, if you import as usual
import 'web.tags'
import { PerspectiveCamera } from 'three/src/cameras/PerspectiveCamera.js'
import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer.js'
import { Scene } from 'three/src/scenes/Scene.js'
import { MeshNormalMaterial } from 'three/src/materials/MeshNormalMaterial.js'
import { BoxGeometry } from 'three/src/geometries/BoxGeometry.js'
import { Mesh } from 'three/src/objects/Mesh.js'
, it will bundle everything into one file(scripts/main.js
).
To split dependencies(scripts/deps.js
) and application code(scripts/main.js
),
you can use window.FROM
:
FROM 'web.tags'
{
PerspectiveCamera
WebGLRenderer
Scene
MeshNormalMaterial
BoxGeometry
Mesh
} = FROM 'three/src'
This will bundle to scripts/deps.js
only necessary files from three/src.
window.FROM
takes a String literal. It can be:
a package name;
For example:
{ Scene } = FROM 'three'
This will bundle the entire package.
a path to a file;
For example:
{ Scene } = FROM 'three/src/scenes/Scene.js'
a path to a directory;
For example:
{ Scene } = FROM 'three/src'
This will guess in which file
Scene
might be and bundle only this specific file.