lz4-asm
v0.4.2
Published
A JavaScript binding of LZ4 for the browser.
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Readme
lz4.js
LZ4 WASM, ASM.js and CLI for browser and Node with almost native performance. This package includes WASM, ASM.js module and variant that can be used in CLI.
Install and Use
html
<script src="node_modules/lz4/dist/lz4wasm.js"></script>
OR
<script src="node_modules/lz4/dist/lz4asm.js"></script>
npm
npm install lz4-asm
npm global
npm install lz4-asm -g
lz4-asm -h
WASM Module modes
Asynchronouse module mode ( default )
By default module will be exposed as UMD module. In browsers will be defined as window.lz4init
Since WASM modules can't be easily loaded synchronously in browsers some setup for initialization have to be proceed:
lz4init()
call will trigger asyncronous loading of.wasm
file and return instance of lz4modulelz4module
accessible right after lz4init call, but the only safe method to ensure that.wasm
file loading finished - wait for lz4module.ready Promiselz4module.ready
Promise will return fully loaded lz4module instance that can be namedlz4
- From usage perspective not really useful to work directly with
wasm
module, there is predefinedlz4.lz4js
property that contains all useful methods and helpers.
In short all this flow can be described with next code example:
const lz4module = lz4init();
lz4module.ready.then((lz4) => {
const lz4js = lz4.lz4js;
})
Or even shorter with async/await and Object destructuring
const { lz4js } = await lz4init().ready;
Synchronouse module mode
First of all to compile sources in synchronous module mode - set -s WASM_ASYNC_COMPILATION=0
option in gulp/emscripten.js
file for DEV_ARGS
variable.
Then in node env it can be accessed easily const lz4 = lz4init();
that's it.
BUT! There is a big issue in browsers because WASM modules are restricted for synchronous load in main thread.
There are two ways to load it, both require to pass argument into init function lz4init({ wasmBinary: wasmModuleAsArrayBuffer });
where wasmModuleAsArrayBuffer - preloaded file as ArrayBuffer in Uint8Array view representation:
- Manually load/preload module through XHR/fetch, etc. then transform to arrayBuffer and call
fetch('PATH_TO_WASM_FILE')
.then(response => response.arrayBuffer())
.then(wasmModuleAsArrayBuffer => lz4init({ wasmBinary: wasmModuleAsArrayBuffer }))
.catch(err => {
throw new Error('Failed to load WASM module');
})
- Another variant - to encode
.wasm
module as base64, include in bundle, on runtime decode base64 to arrayBuffer and init
function _base64ToArrayBuffer(base64) {
const binary_string = window.atob(base64);
const binary_length = binary_string.length;
const bytes = new Uint8Array(binary_length);
for (var i = 0; i < binary_length; i++) {
bytes[i] = binary_string.charCodeAt(i);
}
return bytes.buffer;
}
const wasmModuleAsArrayBuffer = _base64ToArrayBuffer(wasmAsBase64);
const lz4 = lz4init({ wasmBinary: wasmModuleAsArrayBuffer });
ASM.js Module modes
Both async
(default) and sync
modes available for ASM.js module but with one important difference.
For sync
variant there NO NEED for any extra setup. Set -s WASM_ASYNC_COMPILATION=0
option in gulp/emscripten.js
and simply use as:
const lz4 = lz4init();
It is much easier operate with ASM.js variant is sync mode, but for some cases it operate slower than WASM variant. You can see difference in tests if target different variants in top require
statement.
API
static values
lz4.BLOCK_MAX_SIZE['64KB']
lz4.BLOCK_MAX_SIZE['256KB']
lz4.BLOCK_MAX_SIZE['1MB']
lz4.BLOCK_MAX_SIZE['4MB']
lz4.compress(source, options)
compress to a lz4 buffer.
- source
Uint8Array | Buffer
- options
- frameInfo
- blockSizeID:
Number [4-7]
or as aliaslz4.BLOCK_MAX_SIZE["4MB"]
. Available sizes:{ "64KB": 4, "256KB": 5, "1MB": 6, "4MB" 7 }
- blockMode:
Number [0-1]. Default: 0
, 0: blocks linked, 1: blocks independent - contentChecksumFlag:
Number [0-1]. Default: 0
, 0: Checksum not available. 1: frame terminated with 32-bit checksum of decompressed data - dictID:
Number [0-1]. Default: 0
, Dictionary ID, sent by compressor to help decoder select correct dictionary; 0: no dictID provided - blockChecksumFlag:
Number [0-1]. Default: 0
, 1: each block followed by a checksum of block's compressed data; 0: disabled
- blockSizeID:
- preferences
- compressionLevel:
Number [0-16]. Default: 0
, 0: faster but low compression, 16: slower but best compression - autoFlush:
Number [0-1]. Default: 1
, 1: always flush, reduces usage of internal buffers. 0 - flush disabled - favorDecSpeed:
Number [0-1]. Default: 1
, 1: parser favors decompression speed vs compression ratio. Only works for high compression modes
- compressionLevel:
- frameInfo
- return
Uint8Array | Buffer
More about options you can find at LZ4 frame description: https://github.com/lz4/lz4/blob/master/doc/lz4_Frame_format.md
lz4.decompress(source)
decompress a lz4 buffer.
- source
Uint8Array | Buffer
- return
Uint8Array | Buffer
lz4.createCompressStream(options)
create a nodejs transform stream.
- options
- frameInfo
- blockSizeID:
Number [4-7]
or as aliaslz4.BLOCK_MAX_SIZE["4MB"]
. Available sizes:{ "64KB": 4, "256KB": 5, "1MB": 6, "4MB" 7 }
- blockMode:
Number [0-1]. Default: 0
, 0: blocks linked, 1: blocks independent - contentChecksumFlag:
Number [0-1]. Default: 0
, 0: Checksum not available. 1: frame terminated with 32-bit checksum of decompressed data - dictID:
Number [0-1]. Default: 0
, Dictionary ID, sent by compressor to help decoder select correct dictionary; 0: no dictID provided - blockChecksumFlag:
Number [0-1]. Default: 0
, 1: each block followed by a checksum of block's compressed data; 0: disabled
- blockSizeID:
- preferences
- compressionLevel:
Number [0-16]. Default: 0
, 0: faster but low compression, 16: slower but best compression - autoFlush:
Number [0-1]. Default: 1
, 1: always flush, reduces usage of internal buffers. 0 - flush disabled - favorDecSpeed:
Number [0-1]. Default: 1
, 1: parser favors decompression speed vs compression ratio. Only works for high compression modes
- compressionLevel:
- frameInfo
More about options you can find at LZ4 frame description: https://github.com/lz4/lz4/blob/master/doc/lz4_Frame_format.md
lz4.createDecompressStream()
create a nodejs transform stream.
Development
Require
- latest emscripten
- nodejs 10+
Init
Clone the repo.
git clone https://github.com/ukyo/lz4.js.git
Install the dev dependencies.
cd path/to/lz4.js
npm install
Download the original LZ4 repo and compile for development.
npx gulp init
Write code
Watch for code updates and run tests.
npx gulp watchDev
Run development tests
Release
Release build.
npx gulp release
List of available gulp commands
buildLib
cleanTest
cleanRelease
compileDev
compileAsmRelease
compileWasmRelease
concatDev
concatAsmRelease
concatWasmRelease
debugTests
fetchLib
rollup
runTests
watchDev
initTask
release
releaseAsm
releaseWasm
testDev