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lucid-game-engine

v1.0.5

Published

Lucid is a 2D Javascript game-engine, primarily for the platforming genre. Heavily based on the game-engine Dissimulate posted on both [GitHub](https://github.com/dissimulate/Clarity) and [CodePen](https://codepen.io/dissimulate/pen/CqIxk). It's quite evo

Downloads

2

Readme

Lucid

Lucid is a 2D Javascript game-engine, primarily for the platforming genre. Heavily based on the game-engine Dissimulate posted on both GitHub and CodePen. It's quite evolved from that engine though, as things are much more broken apart now, and easier to extend onto.

There are a handful of code examples and examples you can play.

Install and Use

You can install the engine with npm install lucid-game-engine. Then you can use the package like the below.

import { Lucid, Map, Block } from 'lucid-game-engine';

var canvas = document.getElementById('canvas');

canvas.width = window.innerWidth;
canvas.height = window.innerHeight;

var game = new Lucid({
  alertErrors: true,
  canvas,
  logInfo: true,
});

var Loop = function () {
  game.setViewport(canvas.width, canvas.height);
  game.update();
  game.draw();
  window.requestAnimFrame(Loop);
};

class MyCustomMap extends Map {
  constructor() {
    super({
      backgroundColor: "#4e4e4e",
      tileSize: 29,
      playerStart: {
        x: 1,
        y: 2
      },
      movementSpeed: {
        jump: 8,
        horizontal: 1
      }
    });

    // Load the blocks so the engine knows which one to render
    // based on the map data.
    this.blocks = [Block];

    // mapData signifies to the engine what blocks to render where.
    // An empty space will render an EmptyBlock.
    this.mapData = [
      [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
      [0, , , , , , , , , , , , , , , , , , 0],
      [0, , , , , , , , , , , , , , , , , , 0],
      [0, , , , , , , , , , , , , , , , , , 0],
      [0, , , , , , , , , , , , , , , , , , 0],
      [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
    ];
  }
}

game.loadMap(new MyCustomMap());

Loop();

I personally suggest using Parcel to get things up and running, it's very straight forward. You can also find more examples in the examples directory, and run them using npm run example when you clone the repo (it uses Parcel to run).

TODO

  • [ ] Rename Map to something else, realized a little late that Map is a reserved keyword in JS
  • [ ] Particle engine
  • [ ] Entities (Think NPCs and enemies that the player can interact with).
  • [ ] Allow adding a custom player class to the game, will be easy to do, but forgot to integrate it.
  • [ ] Allow setting a custom EmptyBlock per map, that way you can do any custom rendering on the block you want.
  • [ ] Add more information to the readme.

If you want to tackle any of the above TODO items, please open a pull request, I'd gladly review it :D