love-typescript-definitions
v11.5.0
Published
Write LÖVE 2D projects with TypeScript
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Contains declaration files to build LÖVE 2D projects with TypeScript!
Built for use with TypeScriptToLua. Check out love-typescript-template to get a sample project to build off.
Or run the following in a terminal to try it out:
# Requires NPX and Love2D to be available via cli
npm init -y
npm install -D typescript-to-lua typescript love-typescript-definitions
echo '{ "compilerOptions": { "target": "ESNext", "lib": ["ESNext"], "moduleResolution": "Node", "types": ["love-typescript-definitions", "@typescript-to-lua/language-extensions"] }, "tstl": { "luaTarget": "JIT" } }' > tsconfig.json
echo "love.draw = () => { love.graphics.print('Hello World') };" > main.ts
npx tstl -p tsconfig.json
love .
TIP: Use tstl's watch mode (
--watch
) if you're after fast and automatic transpilation as files are updated.
Available on NPM.
npm install love-typescript-definitions
Other Definitions / Tools to Help
- lua-types declarations for the various Lua environments. Allows LuaJIT specific functions to be used.
- peachy-types for using peachy, a parser/renderer for Aseprite animations in LÖVE.
- encompass-ecs, a powerful engine-agnostic framework to help you code games, or other kinds of simulations.
- vscode-typescript-to-lua plugin for VSCode. Highlights errors you'd encounter with TypeScriptToLua and gives tsconfig.json information all within the editor.
- local-lua-debugger-vscode, a simple Lua debugger which requires no additional dependencies. Works with TypeScriptToLua and LÖVE.
- TypeScriptGame, an example game made with these declarations by @yancouto
- tstl-lurker declarations for lurker. Allows code TypeScript code to be hotswapped with a running Lua game.
- UTF-8 the utf8 module included with LÖVE 2D.
- tstl-anim8 declarations for anim8, a small animation library for LÖVE.
- tstl-flux declarations for flux, a fast, lightweight tweening library for Lua.
- tstl-roomy declarations for roomy, a small screen-management lua module.
- bump-types declarations for bump.lua, a collision detection library for Lua.
- lovebird-types declarations for lovebird, a browser-based debug console for the LÖVE framework.
- bitser-types declarations for bitser, a library helps (de)serialization of Lua values with LuaJIT
- cartographer-types declarations for cartographer, a small library for loading, reading, and drawing Tiled maps in LÖVE