loupedeck
v6.0.1
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Loupedeck Device Interface
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Loupedeck: Node.js Interface
Unofficial Node.js API for Loupedeck Live, Loupedeck Live S, Loupedeck CT and Razer Stream controllers.
Supports:
- Reading button presses
- Reading knob turns
- Reading touch events
- Setting button colors
- Setting screen brightness
- Vibrating device
- Writing screen graphics
Requirements
- Node 18+
- Supported Device
- Loupedeck Live
- Loupedeck Live S
- Loupedeck CT
- Razer Stream Controller ("RSC")
- Razer Stream Controller X ("RSCX")
This library has been tested with firmware versions 0.1.3, 0.1.79, 0.2.5, 0.2.8 and 0.2.23. Other versions may work.
Installation
npm install loupedeck
By default, loupedeck
uses RGB565 (16-bit) buffers for drawing (with small exceptions, see below). To enable a more pleasant API that allows for drawing using Canvas API callbacks, also install canvas
:
npm install canvas
Usage Examples
Note: Ensure Loupedeck software is not running as it may conflict with this library
Automatic Discovery
import { discover } from 'loupedeck'
// Detects and opens first connected device
const device = await discover()
// Observe connect events
device.on('connect', () => {
console.info('Connection successful!')
})
// React to button presses
device.on('down', ({ id }) => {
console.info(`Button pressed: ${id}`)
})
// React to knob turns
device.on('rotate', ({ id, delta }) => {
console.info(`Knob ${id} rotated: ${delta}`)
})
Manual Instantiation
import { LoupedeckLiveS } from 'loupedeck'
const device = new LoupedeckLiveS({ path: '/dev/tty.usbmodem101', autoConnect: false })
await device.connect()
console.info('Connection successful!')
device.on('down', ({ id }) => {
console.info(`Button pressed: ${id}`)
})
For all examples, see the examples
folder. Running some examples requires canvas
to be installed (see above).
📝 API Docs
discover() : Promise<LoupedeckDevice>
Find the first connected Loupedeck device and return it.
Returns an instance of LoupedeckLive
, LoupedeckLiveS
, LoupedeckCT
, RazerStreamController
, RazerStreamControllerX
, or throws an Error
in case none or unsupported devices are found.
Class LoupedeckLive
Implements and supports all methods from the LoupedeckDevice
interface.
new LoupedeckLive({ path : String?, host : String?, autoConnect : Boolean? })
Create a new Loupedeck Live device interface.
Most use-cases should omit the host
/path
parameter, unless you're using multiple devices or know specifically which IP or device path you want to connect to. Either use path
OR host
, never both.
path
: (Firmware 0.2.X only) Serial device path (example:/dev/cu.ttymodem-1332
orCOM2
) (default: autodiscover)host
: (Firmware 0.1.X only) Host or IP address to connect to (example:127.100.1.1
) (default: autodiscover)autoConnect
: Automatically connect during construction. (default:true
) Set tofalse
if you'd prefer to callconnect()
. yourself.reconnectInterval
: How many milliseconds to wait before attempting a reconnect after a failed connection (default:3000
) Set tofalse
to turn off automatic reconnects.
Class LoupedeckCT
Same interface as LoupedeckLive
.
Class LoupedeckLiveS
Same interface as LoupedeckLive
.
Class RazerStreamController
Same interface as LoupedeckLive
.
Class RazerStreamControllerX
Same interface as LoupedeckLive
.
Does not implement vibration or button colors.
Interface LoupedeckDevice
Shared device interface. Do not instantiate this manually, use one of the above classes instead or the discover()
function.
All incoming messages are emitted as action events and can be subscribed to via device.on()
.
LoupedeckDevice.list({ ignoreSerial : Boolean?, ignoreWebsocket : Boolean?} = {}) : Promise<Array>
Static method to scan for and return a list of all detected devices. This includes ones which are already opened.
ignoreSerial
: Ignore devices which operate over serial (Firmware 0.2.X) (default: false)ignoreWebsocket
: Ignore devices which operate over websocket (Firmware 0.1.X) (default: false)
Device info can be directly passed on to the constructor below.
Event: 'connect'
Emitted when connection to the device succeeds. Includes an info object containing:
address
: Connection address (E.G. serial path or websocket address)
Event: 'disconnect'
Emitted when a device disconnects for any reason. First argument for the event is an Error
object in case of an abnormal disconnect (otherwise undefined
).
Event: 'down'
Emitted when a button or knob is pressed down.
Arguments:
id
: Button ID (seeconstants.js
for possible IDs)
Event: 'rotate'
Emitted when a knob is rotated.
Arguments:
id
: Button ID (seeconstants.js
for possible IDs)delta
: Rotation direction,-1
for counter-clockwise,1
for clockwise.
Event: 'touchstart'
Emitted when any part of the screen is touched for the first time.
Arguments:
changedTouches
: Array of new touches created during this eventtouches
: Array of all currently held touches on screen
Event: 'touchmove'
Emitted when a touch moves across the screen.
Arguments:
changedTouches
: Array of touches changed during this eventtouches
: Array of all currently held touches on screen
Event: 'touchend'
Emitted when a touch is no longer detected.
Arguments:
changedTouches
: Array of touches removed during this eventtouches
: Array of all currently held touches on screen (if any)
Event: 'up'
Emitted when a button or knob is released.
Arguments:
id
: Button ID (seeconstants.js
for possible IDs)
device.close() : Promise
Close device connection.
Returns Promise which resolves once the device has been closed.
device.connect() : Promise
Manually connect. Resolves on success.
device.drawBuffer({ id : String, width : Number, height : Number, x? : Number, y? : Number, autoRefresh? : Boolean }, buffer : Buffer) : Promise
Draw graphics to a particular area using a RGB16-565 pixel buffer.
Lower-level method if drawKey()
or drawScreen()
don't meet your needs.
id
: Screen to write to [left
,center
,right
,knob
] (left
andright
available on Loupedeck Live / RSC only) (knob
available on Loupedeck CT only)width
: Width of area to drawheight
: Height of area to drawx
: Starting X offset (default:0
)y
: Starting Y offset (default:0
)autoRefresh
: Whether to refresh the screen after drawing (default:true
)buffer
: RGB16-565 Buffer. Should bewidth * height * 2
bytes long, with each pixel represented by 2 bytes (5 bits red, 6 bits green, 5 bits blue) in little-endian (LE). Note: Loupedeck CT knob screen is the only exception, it uses big-endian (BE)
Returns a Promise which resolves once the command has been acknowledged by the device.
device.drawCanvas({ id : String, width : Number, height : Number, x? : Number, y? : Number, autoRefresh? : Boolean }, callback : Function) : Promise
Draw graphics to a particular area using the Canvas API. Requires canvas
to be installed.
Lower-level method if drawKey()
or drawScreen()
don't meet your needs.
id
: Screen to write to [left
,center
,right
,knob
] (left
andright
available on Loupedeck Live / RSC only) (knob
available on Loupedeck CT only)width
: Width of area to drawheight
: Height of area to drawx
: Starting X offset (default:0
)y
: Starting Y offset (default:0
)autoRefresh
: Whether to refresh the screen after drawing (default:true
)callback
: Function to handle draw calls. Receives the following arguments:context
: 2d canvas graphics contextwidth
: Width of drawing areaheight
: Height of drawing area
Returns a Promise which resolves once the command has been acknowledged by the device.
device.drawKey(key : Number, buffer/callback : Buffer/Function) : Promise
Draw graphics to a specific key.
Second argument can be either a RGB16-565 buffer or a callback. Width and height of callback will typically be 90
, as keys are mostly 90x90px (RSCX being the exception - those keys are 96x96px).
key
: Key index to write to ([0-11] on Loupedeck Live/Loupedeck CT/RSC, [0-14] on Loupedeck Live S and RSCX)buffer
: RGB16-565 Buffercallback
: Function to handle draw calls. Receives the following arguments:context
: 2d canvas graphics contextwidth
: Width of drawing areaheight
: Height of drawing area
Returns a Promise which resolves once the command has been acknowledged by the device.
device.drawScreen(screenID : String, buffer/callback : Buffer/Function) : Promise
Draw graphics to a specific screen. Screen sizes are as follows:
Loupedeck CT:
left
: 60x270pxcenter
: 360x270pxright
: 60x270pxknob
: 240x240px (Note: uses big-endian byte order!)
Loupedeck Live / Razer Stream Controller:
left
: 60x270pxcenter
: 360x270pxright
: 60x270px
Loupedeck Live S:
center
: 480x270px
Razer Stream Controller X:
center
: 480x288px
Second argument can be either a RGB16-565 buffer or a callback.
screenID
: Screen to write to [left
,center
,right
,knob
] (left
andright
available on Loupedeck Live and Razer Stream Controller only) (knob
available on Loupedeck CT only)buffer
: RGB16-565 Buffer (BE forknob
, LE otherwise)callback
: Function to handle draw calls. Receives the following arguments:context
: 2d canvas graphics contextwidth
: Width of drawing areaheight
: Height of drawing area
Returns a Promise which resolves once the command has been acknowledged by the device.
device.getInfo() : Promise
Request device information. Returns a promise resolving to object containing:
serial
: Device serial numberversion
: Firmware version
If the device is not connected, the promise will reject.
device.setBrightness(brightness : Number) : Promise
Set screen brightness.
brightness
: Float between (0, 1) (0
would turn the screen off,1
for full brightness)
Returns a Promise which resolves once the command has been acknowledged by the device.
device.setButtonColor({ id : String, color : String }) : Promise
Set a button LED to a particular color. (Unavailable on RSCX)
id
: Button ID (possible choices: 0-7 on Loupedeck Live/CT/RSC, 0-4 on Loupedeck Live S, seeBUTTONS
for Loupedeck CT square buttons)color
: Any valid CSS color string
Returns a Promise which resolves once the command has been acknowledged by the device.
device.vibrate(pattern? : byte) : Promise
Make device vibrate. (Unavailable on RSCX)
pattern
: A valid vibration pattern (seeHAPTIC
for valid patterns) (default:HAPTIC.SHORT
)
Returns a Promise which resolves once the command has been acknowledged by the device.
Touch Objects
Touch objects are emitted in the touchstart
, touchmove
, and touchend
events and have the following properties:
id
: Unique touch identifierx
: Screen X-coordinate ([0, 480])y
: Screen Y-coordinate ([0, 270])target
:screen
: Identifier of screen this touch was detected on ([left
,center
,right
,knob
]) (center
only on Loupedeck Live S,knob
only on Loupedeck CT)key
: Index of key touched ([0-11] on Loupedeck Live/CT/RSC, [0-14] on Loupedeck Live S/RSCX)
Contributing & Tests
- Install development dependencies:
npm install
- Run tests:
npm test
Thanks
Big thanks go out to Max Maischein's earlier work in Perl on this topic.
License
MIT