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loudo

v4.0.2

Published

Model/View/Controller for TypeScript

Downloads

11

Readme

loudo

Small and simple MVC framework for TypeScript.

import { el, oneOff } from "loudo"

const model = oneOff({ count:0 })
document.body.add(
  el(h1).bindInner(model, "count"),
  el(button, "Increment").on("click", () => { model.count++ })
)

Models

Schema Classes

You create models via a schema class, and you create schema classes via loudo's define function. The define function produces a class that can be used to create models:

import { define } from "loudo"

class User extends define({
  id: { v:1, min:1, readonly:true },
  username: { v:"", min:5, max:30 },
  avatar: { v:"", required:false, regex:/^https:\/\//}
}) {}

const user = new User({id:1, username:"batman"})

The above syntax probably looks strange to you. Technically it's not necessary for User to extend the define call; you could do the same with:

const User = define(/* ... */)

However, having User extend the define call provides three benefits. One, it makes it clear that User is a class. Two, it makes working with tools like IntelliSense much nicer, because the class has a name instead of being a deeply nested collection of subtypes. And three, it provides a natural place to add getters for computed properties or methods that operate on the object.

Parsing Models

You can also create models from JSON using loudo's parse function. Unlike JSON.parse, loudo's parse takes in a schema class and ensures that the input matches the schema:

import { parse } from "loudo"

const json = `{"id":1,"username":"batman","avatar":null}`
const user = parse(User, json)

Applying the Schema

You can't create an instance of a schema class with invalid properties, because the class checks inputs against the schema. Both of these attempts to create a User will fail with a CheckError:

const attempt1 = new User(id:1, username:"")
// CheckError: username length of 0 is < minimum length of 5

const json = `{"id":1,"username":"batman","avatar":"javascript:alert(1)"}`
const attempt2 = parse(User, json)
// CheckError: avatar does match regex

The instances also check properties when they are set. These attempts will also fail with CheckError:

user.username = "" 
// CheckError: username length of 0 is < minimum length of 5

user.avatar = "javascript:alert(1)"
// CheckError: avatar does not match regex

Listening for Changes

Models in loudo are also "loud", meaning they can broadcast their changes to listeners:

user.hear("username", user => {
  console.log("user's username changed to " + user.username)
})

One-Off Models

For small models or singletons, a schema class might be overkill. You can use the oneOff function to make an existing object loud, allowing you to bind it to views later.

import { oneOff } from "loudo"

const viewModel = oneOff({loading:true})

Views

Views in loudo are just HTMLElement instances. There is no virtual DOM or component layer.

The El Library

The loudo framework integrates with the el library to quickly create hierarchies of HTMLElement instances in pure TypeScript, without needing JSX or additional build steps:

import { el } from "loudo"

document.body.add(
  el("h1", "Hello, world!"),
  el("p").add(
    el("span", "This is an example of"),
    el("code", "el"),
    el("span", "in action! For more information, see"),
    el("a", "the github page", {href:"https://github.com/p-jack/el"}),
    el("span", ".")
  )
)

XSS

The el library uses the xss-whitelist library to help prevent Cross-Site Scripting (XSS) attacks. By default, el will refuse to create problematic tags or to add problematic attributes to them. See that project's documentation for how to add additional tags and attributes to the whitelist.

Binding Models to Views

The loudo framework adds several methods to HTMLElement to make it easy to bind models to views.

bindInner

The bindInner method changes the innerText of an HTMLElement in response to a model change:

const user = new User({id:1, username:"batman"})
const h1 = el("h1").bindInner(user, "username")
// h1.innerText is now "batman"
user.username = "robin"
// h1.innerText is now "robin"

bindAttr

The bindAttr method changes an attribute's value, or removes the attribute, in response to a model change:

const user = new User({id:1, username:"batman"})
const input = el("input", {type:"text"})
  .bindAttr("value", user, "username")
// input.getAttribute("value") is now "batman"
user.username = "robin"
// input.getAttribute("value") is now "robin"

bindCSS

The bindCSS method changes the element's style properties in response to a model change:

const viewModel = oneOff({ darkMode:false })
document.body.bindCSS(viewModel, "darkMode", vm => {
  if (vm.darkMode) {
    return { background:"black", color:"white" }
  } else {
    return { background:"white", color:"black" }
  }
})
// document.body.style.background is "white"
viewModel.darkMode = true
// document.body.style.background is "black"

bindReplace

The bindReplace method changes an element's children in response to a model change:

type NavTabs = "posts" | "dms" | "account"
const nav = oneOff({ tab:"posts" as NavTabs })
document.body.add(
  navbar(nav),
  el("main").bindReplace(nav, "tab", nav => {
    switch (nav.tab) {
      case "posts": return postsView()
      case "dms": return dmsView()
      case "account": return accountView()
    }
  })
)
// document is now rendering the result of postsView()
nav.tab = "account"
// document is now rendering the result of accountView()

This can be used for routing for single-page apps. See the Tab section below for more details on SPA routing.

unbind

The unbind method removes any and all model bindings from an HTMLElement. This can be useful if you want to recycle a view hierarchy, such as the cells in a grid view.

lingerBindings

By default, an HTMLElement instance's model bindings remain until the element is removed from the page. That's usually what you want, but if you want to recycle elements, you need to call lingerBindings to prevent the default behavior. After a call to lingerBindings, bindings will never be removed automatically, and you will have to use unbind to remove them manually.

Controllers

Controllers are functions that take models as input and produce bound views. Those views are either added directly to some other HTMLElement (via its appendChild method, or via the add method provided by el) or added as the result of a model change (via bindReplace.)

There are a number of loudo conventions surrounding controllers. Those conventions are not enforced, but following them makes developing large applications easier.

Signature

By convention, each controller should take exactly two parameters: an object containing the models the controller needs to bind to its produced view, and an object containing the services the controller needs to add behavior to its produced view.

A "service" in this context is any function or object that provides resources or behavior from a third-party source, such as the client to a REST API or an analytics logger.

Here's a hypothetical example controller function:

export const accountView = (models:Models, services:Service) => {
  // ...
}

This convention helps with two things. One, following it along with the folder and file structure conventions eliminates most drilling. And two, controllers become much easier to unit test, because they are merely functions of their parameters. There is no global state or subsystems that might interfere with the controller's behavior. You can trivially mock the services and use real models for the test.

Folder Structure

Organize your project by feature, and put all controllers for the feature in the same directory or its subdirectories.

The feature directory should contain a file called inputs.ts that defines the Models and Services interfaces for the controllers in the directory (and possibly for the controllers in its subdirectories.)

File Structure

In general, a TypeScript source file should only export one controller function. That source file may internally define other sub-controllers, but only the topmost one should be exported.

A controller's produced view will typically be made of dozens of smaller elements. Rather than include the CSS styles for those elements in a separate file, you can create functions that produce the desired styling. You can do that with the css method provided by el, or by using a third-party library such as styled-elements.

Here's an example element function using el:

const section = () => el("section").css({
  backgroundColor:"#",
})

const buyNow = () => el("button").css({
  fontSize: "24pt",
  background: "white",
  color: "black",
  border: "none",
  borderRadius: "25px",
  height: "50px",
  width: "200px",
})

const finePrint = (text:string) => el("p", text).css({
  fontSize: "9pt", color:"#CCCCCC"
})

Your controller function might then look like:

export callToAction = (models:Models, services:Services) => {
  return section().add(
    buyNow().on("click", () => tab.goTo("buy-now")),
    finePrint("All sales are final."),
  )
}

The Tab Model

The loudo framework provides an model, simply called tab, that provides information about the current tab. It's similar to the global window object, except that it's also loud: You can hear its changes, and therefore bind it to elements like any other model.

The properties on tab are read-only, but you can force a change to the tab's location using its goTo method:

import { tab } from "loudo"

document.body.add(
  el("button", "next").on("click", () => tab.goTo("/next"))
)

You can hear to the goTo event to handle single-page application routing:

import { tab } from "loudo"

const globalModels = { /* ... */ }
const globalServices = { /* ... */ }

document.body.bindReplace(tab, "goTo", () => {
  const path = tab.path
  if (path.startsWith("/orders")) {
    return orders(globalModels, globalServices)
  }
  if (path.startsWith("/account")) {
    return account(globalModels, globalServices)
  }
  return err404()
})

The tab model also provides width and height properties that you can hear changes to for responsive design.