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lottie-solid

v1.2.0

Published

Lottie Web Player as a solid.js component

Downloads

444

Readme

LottiePlayer Solid Component

This is a Solid.js component for the Lottie Web Player.Based on the Lottie Player Web Component.

Demo

screencast

Usage

Installation

  1. Install package using npm or yarn.
npm install lottie-solid
  1. Import package in your code.
import { Player, Buttons, Theme } from 'lottie-solid';

Player component

Add the element Player and set the src prop to a URL pointing to a valid Lottie JSON.

<Player
  autoplay
  loop
  controls
  src="https://assets3.lottiefiles.com/packages/lf20_UJNc2t.json"
  style={{ height: '300px', width: '300px' }}
  buttons={[Buttons.Play, Buttons.Repeat, Buttons.Frame]}
  theme={Theme.Transparent}
/>

Props

| Prop | Description | Type | Default | |----------------------|------------------------------------------------------------------------|---------------------|-------------| | lottieRef | Get lottie animation object | function | undefined | | onEvent | Listen for events | function | undefined | | onStateChange | Play state changes | function | undefined | | onBackgroundChange | Listen for bg changes | function | undefined | | autoplay | Autoplay animation on load. | boolean | false | | background | Background color. | string | undefined | | controls | Show controls. | boolean | false | | direction | Direction of animation. | number | 1 | | hover | Whether to play on mouse hover. | boolean | false | | click | Whether to play on mouse click. | boolean | false | | keepLastFrame | Stop animation on the last frame.Has no effect if loop is true. | boolean | false | | loop | Whether to loop animation. | boolean | false | | renderer | Renderer to use. | "svg" \| "canvas" | 'svg' | | speed | Animation speed. | number | 1 | | style | The style for the container. | object | undefined | | buttons | The buttons to show. | Buttons[] | undefined | | theme | The theme to use. | Theme | undefined | | src (required) | Bodymovin JSON data or URL to JSON. | object | string |

Get Player instance

To call methods on the instance of the Player component. You may get a reference to the component and call the methods on ref.current. That's a solid way of doing a document.getElementById(); You may then use this ref i.e.: player in the example below to call methods that are described in this documentation.

import { createSignal, createEffect } from 'solid-js';
import { Player } from 'lottie-solid';

export default function App() {
  const [playerRef, setPlayerRef] = createSignal<HTMLDivElement>();

  return (
    <Player
      ref={setPlayerRef} // set the ref to your component
      loop
      src="https://assets3.lottiefiles.com/packages/lf20_XZ3pkn.json"
      style={{ height: '300px', width: '300px' }}
    />
  );
}

Get Lottie instance

The lottieRef prop returns the Lottie instance which you can use to set data and call methods as described in the bodymovin documentation.

import { createSignal, createEffect } from 'solid-js';
import { Player, AnimationItem } from 'lottie-solid';

export default function App() {
  const [lottieRef, setLottieRef] = createSignal<AnimationItem>();

  // example of calling a method on the lottie instance
  // this will pause the animation after 1 second
  createEffect(() => {
    const lottie = lottieRef();
    if (lottie) {
      setTimeout(() => lottie.pause(), 1000);
    }
  });
  
  return (
    <Player
      lottieRef={setLottieRef} // the lottie instance is returned in the argument of this prop. set it to your local state
      loop
      src="https://assets3.lottiefiles.com/packages/lf20_XZ3pkn.json"
      style={{ height: '300px', width: '300px' }}
    />
  );
}

Listening for events

import { createSignal, createEffect } from 'solid-js';
import { Player, AnimationItem } from 'lottie-solid';

export default function App() {
  const [lottieRef, setLottieRef] = createSignal<AnimationItem>();


  const doSomething = () => {
    lottieRef()?.play(); // make use of the lottie instance and call methods
  }
  
  return (
    <Player
      onEvent={(event) => {
        // check event type and do something
        if (event === 'load') {
          this.doSomething();
        }
      }}
      lottieRef={setLottieRef}
      loop
      src="https://assets3.lottiefiles.com/packages/lf20_XZ3pkn.json"
      style={{ height: '300px', width: '300px' }}
    />
  );
}

Events

The following events are exposed and can be listened to via addEventListener calls.

| Name | Description | |------------|---------------------------------------------------------------------------| | load | Animation data is loaded. | | error | An animation source cannot be parsed, fails to load or has format errors. | | ready | Animation data is loaded and player is ready. | | play | Animation starts playing. | | pause | Animation is paused. | | stop | Animation is stopped. | | loop | An animation loop is completed. | | complete | Animation is complete (all loops completed). | | frame | A new frame is entered. |

Methods

pause() => void

Pause animation play.

Returns

Type: void

play() => void

Start playing animation.

Returns

Type: void

setDirection(direction: 1 | -1 ) => void

Animation play direction.

Parameters

| Name | Type | Description | |---------|----------|-------------------| | value | number | Direction values. |

Returns

Type: void

setSpeed(speed?: number) => void

Sets animation play speed.

Parameters

| Name | Type | Description | |---------|----------|-----------------| | value | number | Playback speed. |

Returns

Type: void

stop() => void

Stops animation play.

Returns

Type: void

setSeeker(frame: number, play: boolean) => void

Seek to a given frame.

Returns

Type: void

License

MIT License © Neulen.dev