lottie-player-svelte
v0.5.3
Published
Lottie animation player sveltekit components ssr safe.
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SvelteKit Lottie Web Player
SvelteKit Lottie Web Player is a lightweight and easy-to-use library for integrating Lottie animations into your SvelteKit applications. This library is SSR (Server-Side Rendering) safe, providing seamless integration with SvelteKit's SSR capabilities. With SvelteKit Lottie Web Player, you can effortlessly add engaging and dynamic animations to your SvelteKit projects.
Features
- SSR (Server-Side Rendering) safe
- Easy integration with SvelteKit projects
- Lightweight and efficient
- Support for Lottie animations in JSON format
- Customizable animation playback options
Installation
To install SvelteKit Lottie Web Player, use your preferred package manager:
npm install lottie-player-svelte
# or
yarn add lottie-player-svelte
# or
pnpm install lottie-player-svelte
Usage
- Import the
LottieSvelte
component into your SvelteKit component:
<script>
import { LottieSvelte } from 'lottie-svelte';
</script>
- Use the
LottieSvelte
component in your SvelteKit template, providing the path to your Lottie animation file:
<!-- external -->
<LottiePlayer src="/path/to/your/animation.json" />
<!-- imported src -->
<script>
import MyLottieJSON from "$lib/assets/my-lottie.json"
</script>
<LottieSvelte
src={MyLottieJSON}
autoplay={true}
loop={true}
speed={1.5}
/>
- Customize the animation playback options using component props:
<LottieSvelte
src="/path/to/your/animation.json"
autoplay={true}
loop={true}
speed={1.5}
/>
- Controls the animation by binding
this
<script lang="ts">
import { LottieSvelte, type LottieSvelteInstance } from 'lottie-svelte';
let lottieSvelte: LottieSvelteInstance;
onMount(() => {
setTimeout(() => {
lottieSvelte?.pause()
}, 500)
})
</script>
<LottieSvelte
...
bind:this={lottieSvelte}
/>
Props
src
(String | Object, required): The path to the Lottie animation JSON file.autoplay
(Boolean, optional, default:true
): Whether the animation should start playing automatically.background
(String, optional, default:"transparent"
): Background color of the player container.controls
(Boolean, optional, default:false
): Whether to display playback controls.count
(Number | undefined, optional, default:undefined
): Number of times to play the animation (overrides loop).description
(String, optional, default:"Lottie animation"
): Description of the animation for accessibility.direction
(1 | -1, optional, default:1
): Direction of the animation playback (1 for forward, -1 for backward).disableCheck
(Boolean, optional, default:false
): Whether to disable the animation size check.disableShadowDOM
(Boolean, optional, default:false
): Whether to disable the Shadow DOM.hover
(Boolean, optional, default:false
): Whether to pause the animation on hover.intermission
(Number, optional, default:1
): Delay in milliseconds before the animation starts.loop
(Boolean, optional, default:false
): Whether the animation should loop.mode
(PlayMode
, optional, default:PlayMode.Normal
): Playback mode of the animation.preserveAspectRatio
(String, optional, default:"xMidYMid meet"
): Aspect ratio preservation for the animation.renderer
("svg", optional, default:"svg"
): Renderer type for the animation.viewBoxSize
(String | undefined, optional, default:undefined
): Size of the viewBox for the animation.speed
(Number, optional, default:1
): The playback speed of the animation.webworkers
(Boolean, optional, default:false
): Whether to use web workers for rendering.containerClass
(String, optional, default:""
): Custom CSS class for the player container.animationClass
(String, optional, default:""
): Custom CSS class for the animation element.
Methods
getLottie: () => any;
play: () => void;
pause: () => void;
stop: () => void;
seek: (value: number | string) => void;
snapshot: (download: boolean) => string | void;
setSpeed: (value: number) => void;
setDirection: (value: AnimationDirection) => void;
setLooping: (value: boolean) => void;
togglePlay: () => void;
toggleLooping: () => void;
resize: () => void;
Emitted Events
export enum PlayerEvents {
Complete = "complete",
Destroyed = "destroyed",
Error = "error",
Frame = "frame",
Freeze = "freeze",
Load = "load",
Loop = "loop",
Pause = "pause",
Play = "play",
Ready = "ready",
Rendered = "rendered",
Stop = "stop",
}
Contributing
Contributions are welcome! Feel free to open an issue or submit a pull request.
License
This project is licensed under the MIT License.