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loombo-programming

v1.0.3

Published

~~~

Downloads

16

Readme

loombo web程序设计

StateMachine 状态机

1:定义状态


class LoadingState extends State {
    enter() {
        super.enter();
        console.log('进入加载状态')
    }

    handleMsg(msg: Message): boolean {
        super.handleMsg(msg)
        console.log(msg)
        return true;
    }

    processMessage(msg: Message): boolean {
        console.log(msg)
        return true;
    }

    exit() {
        super.exit();
        console.log('加载状态结束了')
    }
}

class RunningState extends State {
    enter() {
        super.enter();
        console.log('页面准备好了')
    }

    processMessage(msg: Message): boolean {
        console.log(msg)
        return !!msg.what
    }

    exit() {
        super.exit();
        console.log('页面状态不Ok')
    }
}

2,实例化状态机,并挂载状态

let webMachine = new StateMachine()
let loadState = new LoadingState()
let runningState = new RunningState()
webMachine.addState(loadState, undefined)
webMachine.addState(runningState, undefined)

//设置初始状态
webMachine.setInitialState(loadState)

3,启动状态机,控制状态切换

webMachine.start()
webMachine.transitionTo(runningState)
webMachine.sendMessage(new Message("离开前处理的消息", {type: 'asd'}))
webMachine.transitionTo(loadState)
webMachine.deferMessage(new Message('进入状态后执行的消息', {type: 'asd'}))
webMachine.deferMessage(new Message("进入状态后执行的消息", {type: 'asd'}))
webMachine.sendMessage(new Message('离开状态前执行的消息', {type: 'asd'}))
webMachine.transitionTo(runningState)
webMachine.sendMessage(new Message("离开状态前执行的消息", {type: 'asd'}))