loms.perlin
v1.0.2
Published
Javascript 2D Perlin & Simplex noise functions
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loms.perlin
Javascript 2D Perlin & Simplex noise functions forked from https://github.com/josephg/noisejs
This is a simple library for 2d & 3d perlin noise and simplex noise in javascript. Noise is pretty.
The library is pretty fast (10M queries / sec). But its still way slower than using a shader. For example, if you try and update an entire screen's worth of pixels, it'll be slow.
The code is based on Stefan Gustavson's implementation. Do whatever you want with it, etc.
install
$ npm install --save loms.perlin
How to make noise:
import Perlin from 'loms.perlin';
Perlin.seed(Math.random());
for (var x = 0; x < canvas.width; x++) {
for (var y = 0; y < canvas.height; y++) {
// All Perlin functions return values in the range of -1 to 1.
// Perlin.simplex2 and Perlin.perlin2 for 2d noise
var value = Perlin.simplex2(x / 100, y / 100);
// ... or Perlin.simplex3 and Perlin.perlin3:
var value = Perlin.simplex3(x / 100, y / 100, time);
image[x][y].r = Math.abs(value) * 256; // Or whatever. Open demo.html to see it used with canvas.
}
}
The library exposes an object called Perlin
with the following properties:
- simplex2(x, y): 2D Simplex noise function
- simplex3(x, y, z): 3D Simplex noise function
- perlin2(x, y): 2D Perlin noise function
- perlin3(x, y, z): 3D Perlin noise function
- seed(val): Seed the noise functions. Only 65536 different seeds are supported. Use a float between 0 and 1 or an integer from 1 to 65536.