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lol-api-js

v1.0.2

Published

Integration package LoL Riot API and your typescript/javascript

Downloads

20

Readme

lol-api-js

A wrapper framework for fetching data from the Riot Games League of Legends API using typescript.

Created by Ricardo Bohadana Martins, september 2021.

The lol-api-js package is a wrapper framework for working with data fetched from the Riot Games League of Legends API. It also uses the datadragon static files to provide easy management of game images and icons.

At the moment, the development requeires the following packages, listed in the package.json file:

  • chai
  • mocha
  • axios
  • chai
  • mocha
  • ts-node
  • typedoc
  • typescript

Framework features

This package features 3 major javascript/typescript classes:

The API class

Consists of a class to setup your project. You must initialize this class at the start of your project with your Riot Developer API Key and the base path for your local datadragon folder From version 1.0.1 and forwards, the API class has become the main class for making requests. From this class, you can retrieve a Summoner object and a Match Object.

Example:

var api = new API("you key here", "datadragon path here");
var summoner = api.getSummoner("summonerName");
// type of summoner = Summoner object
The Summoner class

Consists of a class to retrieve summoner information after the API class call to the Riot Games League of Legends API.

Example:

var api = new API("you key here", "datadragon path here");
var summoner = api.getSummoner("summonerName");
var icon_path = summoner.getProfileIcon();
// type of icon_path = string containing the path to a profile icon
The Match class

Consists of a class to retrieve match information from the Riot Games League of Legends API. You need a matchId to fetch for match information, and you can get those matchIds for a given summoner name with a Summoner class object.

Example:

var api = new API("you key here", "datadragon path here");
var summoner = api.getSummoner("summonerName");
var match = summoner.getMatch(summoner.matchIds[0]);
// type of match = Match object