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logicsim

v0.1.0

Published

Multi-Threaded C++ Node.JS Module for Simulating Logic Circuits.

Downloads

6

Readme

LogicSim

Multi-Threaded Simulator for Logic Circuits as Node.JS Native C++ Module.

Getting Started

Prerequisites

You need to have node and npm installed to use this module.

Debian

apt install npm

Installation

Download the contents of the repository, open the command line in that directory and install it using npm install.

Linux / Unix

git clone 'https://github.com/yEinFallsLos/LogicSim.git' && cd ./LogicSim && npm install

alternatively, you can install it using npm:

npm install logicsim -g

Usage

Import the module in your Node.JS Script: const logicsim = require('./index'); (if you installed it using npm, use const logicsim = require('logicsim');)

Functions

| Function | Decription | | --- | --- | | logicsim.newBoard("*unique identifier for your board*", *object with the contents of the board, see below for an example*); | Creates a new Board | | logicsim.startBoard("*identifier*" [, *amount of ticks the simulation will run, leave out for endless simulation*]); | Start your Board | | logicsim.stopBoard("*identifier*"); | Stop your Board, if simulation is running | | logicsim.getBoardStatus("*identifier*"); | Get the current Status of the Board, like passed ticks, current execution state or current simulation speed | | logicsim.getBoard("*identifier*"); | Get the components and their current state of the board | | logicsim.triggerInput("*identifier*", *index of component to trigger*, *index of input on component*, *input event (0 = down, 1 = up)*) | Trigger an input element on the board |

Sample Board Object:

{
  "links": 4,
  "threads": 1,
  "components": [
  	{
  		"type": "SWITCH",
  		"inputs": [
  		],
  		"outputs": [
  			0
  		]
  	},
  	{
  		"type": "XOR",
  		"inputs": [
  			0, 1
  		],
  		"outputs": [
  			2
  		]
  	},
  	{
  		"type": "AND",
  		"inputs": [
  			0, 2
  		],
  		"outputs": [
  			3
  		]
  	}
  ]
}

License

This Project is licensed under the MIT License - see the LICENSE.md file for details