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v1.0.0

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Downloads

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Readme

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the development of falcon 9 included the addition of cooperative flight simulation to the sim. falcon 9 also brought the first of several x-plane based engines to falcon dynamics. at that time, the original x-plane engine code had serious limitations and problems when trying to handle full motion tracking. this was solved in x-plane 10.02 with the development of the current motion engine which can be used for any type of flight simulation, including a cooperative mode with falcon 9.


it's not rocket science, it's more like magic or witchcraft or something. that's what falcon dynamics appears to be doing with their next version of dcs world. it's like they have a box and they have something in it. it seems like an airlock.


the box contains what is effectively the same game as the initial dcs world release. it has the same mission editor, a persistent efb and when it is launched, the game displays a big "you're running dcs world v1.01" message and goes offline. it is important to note that dcs world was never released as an actual stand-alone product.


what is different is that dcs world, in addition to the mission editor, efb and persistent save data, also brings to the table several of the most advanced and widely supported graphics models in the sim world. these include newtek's opengl graphics model and the 1-shot lighting and effects engine, which allows for the sort of revolutionary visuals that only a program like dcs world can achieve. it also brings the audio into the open for the first time, as it controls the game's soundtrack from the start. 84d34552a1