liveosc
v0.0.2
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node.js integration with Ableton Live via LiveOSC
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node-liveosc
node.js integration with Ableton Live via LiveOSC
Prerequisites
You will need to have LiveOSC installed and running. For best results, please use this version:
https://github.com/dinchak/LiveOSC
Usage
Basic usage is as follows:
// load LiveOSC class
var LiveOSC = require('liveosc');
// create new instance of LiveOSC, starts OSC listener
var liveosc = new LiveOSC({debug: true});
// triggered when Live is loaded and ready
liveosc.song.on('ready', function () {
// start the song playing
liveosc.song.play();
});
Reference
See the API docs for full usage information.
Song Structure
The LiveOSC object has a song property that contains a full object map of the current Live set. The organization of the object is as follows:
Song
{
tempo: 120.0,
tracks: [{Track}, {Track}, ...],
returns: [{Return}, {Return}, ...],
devices: [{Device}, {Device}, ...],
volume: 0.0,
pan: 0.0,
scene: 0,
beat: 0,
playing: 1
}
Track
{
id: 0,
name: '1-MIDI',
clips: [{Clip}, {Clip}, ...],
sends: [{id: 0, value: 1.0}, {id: 1, value: 1.0}, ...],
devices: [{Device}, {Device}],
audio: 0,
solo: 0,
mute: 0,
arm: 0,
volume: 0,
pan: 0,
numScenes: 0
}
Clip
{
id: 0,
name: '',
track: {Track},
state: 0,
coarse: 0,
fine: 0,
loopstart: 0,
loopend: 0,
loopstate: 0,
warping: 0,
length: 0
}
Return
{
id: 0,
name: 'A-Reverb',
sends: [{id: 0, value: 1.0}, {id: 1, value: 1.0}, ...],
devices: [{Device}, {Device}],
solo: 0,
mute: 0,
volume: 0,
pan: 0
}
Device
{
id: 0,
name: 'Reverb',
track: {Track},
type: 'return',
params: [
{
id: 0,
value: 1,
name: 'Device On',
min: 0,
max: 1
},
{
id: 1,
value: 0.5555555820465088,
name: 'PreDelay',
min: 0,
max: 1
},
...
]
}
Changing Parameters
Most parameters have a corresponding set function that can be called to change them. For example, to set a clip's pitch, use the setPitch function:
clip.setPitch(12);
There are also a number of events that can be triggered, such as playing a clip:
clip.play();
See the API docs for a full reference.
Events
Each object emits various events that can be listened for. For example, to listen for changes to a clip's playing state (ie. the clip was started or stopped):
clip.on('state', function (param) {
// do something with param
});
param
will contain the new and previous values of the parameter, for example:
{
value: 1,
prev: 0
}
Events can be listened at a global level as well. Each clip, track, device, and return will prefix its events with the type (clip:state for example) and broadcast them through the song event emitter. To listen for all clip state changes:
liveosc.song.on('clip:state', function (param) {
// do something with param
});
Additional parameters including the id of the object will be passed at the global level:
{
id: 0, // the clip id
trackId: 0, // the track id the clip is on
value: 1,
prev: 0
}
See the API docs for a full reference.
Using the REPL
A REPL is included to help with exploring the object model and how LiveOSC behaves:
$ node repl
LiveOSC> song.tracks[2].name;
'3-Audio'
LiveOSC> song.tracks[2].clips[1].name;
'test'
LiveOSC> song.tracks[2].clips[1].on('name', function (param) { console.log(param) });
undefined
LiveOSC> song.tracks[2].clips[1].setName('fresh jams');
undefined
{ value: 'fresh jams', prev: 'test' }
LiveOSC> song.tracks[2].clips[1].name;
'fresh jams'
LiveOSC>