litecraft-yggdrasil
v2.0.3
Published
Mojang authentication (Yggdrasil) client
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Litecraft Node.js yggdrasil
A Node.js client for doing requests to yggdrasil, the Mojang authentication system, used for Minecraft and Scrolls.
Usage
$ npm install litecraft-yggdrasil
Client
//init
var ygg = require('litecraft-yggdrasil')({
//Optional settings object
host: 'https://authserver.mojang.com' //Optional custom host. No trailing slash.
});
//Authenticate a user
ygg.auth({
token: '', //Optional. Client token.
agent: '', //Agent name. Defaults to 'Minecraft'
version: 1, //Agent version. Defaults to 1
user: '', //Username
pass: '' //Password
}, function(err, data){});
//Refresh an accessToken
ygg.refresh(oldtoken, clienttoken, function(err, newtoken, response body){});
//Validate an accessToken
ygg.validate(token, function(isValid){});
//Invalidate all accessTokens
ygg.signout(username, password, function(err));
Server
var yggserver = require('yggdrasil').server({
//Optional settings object
host: 'https://authserver.mojang.com' //Optional custom host. No trailing slash.
});
//Join a server (clientside)
yggserver.join(token, profile, serverid, sharedsecret, serverkey, function(err, response body){});
//Join a server (serverside)
yggserver.hasJoined(username, serverid, sharedsecret, serverkey, function(err, client info){});
With ES6 Named Exports
/**
* Import Client or Server from 'yggdrasil/es6'.
* Note that the library is stateless when imported this way vs the CommonJS way.
*/
import { Client as ygg, Server as yggServ } from 'yggdrasil/es6'
// Use it like you normally would.
ygg.validate(token, function(isValid){})
yggServ.join(token, profile, serverid, sharedsecret, serverkey, function(err, response body){});
Further Reading
- Authentication protocol documentation
- node-minecraft-protocol, a Minecraft client and server in Node.js
- prismarine-yggdrasil, another yggdrasil client that node-yggdrasil replaced (issue links: prismarine-yggdrasil #2, node-minecraft-protocol #117).