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lisplate

v0.6.0

Published

Functional template engine based on Lisp-like syntax for JavaScript

Downloads

3

Readme

Lisplate template engine

npm version Build Status Coverage Status Browser Status

Browser Status

Lisplate is a Lisp-like template engine with a reference implementation for JavaScript.

Requirements

Lisplate requires Promise to be defined globally. Promise can be defined either with ES2015, a Promise polyfill, or any Promise library, such as Bluebird, with global.Promise or window.Promise defined.

Installing

Lisplate is available on NPM.

npm install lisplate

Running Tests

To run the tests in NodeJS, use:

npm run test

To run the tests with Phantom JS, use:

grunt testClient

Getting Started

Once you have lisplate installed, you can require it in like any other module.

For the browser side, Lisplate provides lisplate-core and lisplate-full bundles. The lisplate-core bundle includes only the core and does not include the compiler. The lisplate-full bundle includes the compiler as well as the core.

Lisplate does require a global Promise to be set up. Native ES6 promises are supported along with any Promise polyfill or setting global.Promise to the implementation of your choice.

Lisplate exports a class to allow users to create different instances. Each instance may have different loaders, configuration, and run completely separate.

In order to load templates, Lisplate requires a sourceLoader function to find and read the source to be compiled.

Lisplate also provides hooks to load view models for templates using the viewModelLoader function and strings using the stringsLoader.

Each of the three hook points take only one parameter, the templateName. The templateName is the same that is passed to loadTemplate, renderTemplate, or as the key to the cache.

The sourceLoader and viewModelLoader may use Promises, run synchronously, or use a supplied callback. If the hook takes a second argument, it is assumed to be asynchronous with a callback.

In the examples below, the sourceLoader is used asynchronously with a callback, the viewModelLoad is used synchronously, and the stringsLoader is used as a Promise.

var Lisplate = require('lisplate');
var engine = new Lisplate({
    sourceLoader: function(name, callback) {
        var filepath = path.resolve(myViewDirectory, name + '.ltml');
        fs.readFile(filepath, 'UTF-8', callback);
    },
    viewModelLoader: function(templateName) {
        var filepath = path.resolve(myViewModelDirectory, templatePath + '.js');
        var viewmodel = null;
        try {
            viewmodel = require(filepath);
        } catch(e) {
        }
        return viewmodel;
    },
    stringsLoader: function(templateName) {
        var readFileAsync = Bluebird.promisify(fs.readFile);

        var filepath = path.resolve(myStringDirectory, templatePath + '.json');
        return readFileAsync(filepath, 'UTF-8').then(JSON.parse);
    }
});

Compiling ahead of time

The compiler can be used to compile templates ahead of time into UMD modules. These modules support AMD and CommonJS loaders as well as being included in browser script tags.

Lisplate Instance API

function addHelper(name, fn)

Adds the function fn to the helpers context identified by name.

function loadTemplate(templateInfo, [callback])

Loads a template by name or a pre-compiled template.

templateInfo may be an object with a templateName string and a render factory function. if the render function is missing and only a templateName exists, the loadTemplate will work as if templateInfo was a string (see below).

templateInfo may be a string for the name of the template that will be loaded with the sourceLoader and compiled into a render factory.

Once the render factory is loaded, the viewModelLoader is called if one exists. The render factory is used to generate the final renderable. The final renderable is cached using the templateName as the key.

This function returns a promise which returns the renderable. The renderable can be passed to render. In most cases, you will want to use renderTemplate and pass a templateName.

If a callback is passed, the callback is used to return instead of returning a promise.

function render(template, data, [callback])

Renders a template from the template function. May return a string or a Promise if the template requires asynchronous handling. If a callback is passed, the callback will be used instead.

function renderTemplate(templateName, data, [callback])

Similar to render, but accepts a templateName to determine which template to load and render. If templateName is a function, the function is used as the template function passed to render. The output is the same as the render function.

Lisplate.Compiler

function compile(templateName, src)

Compiles the src and returns a render-factory function that can be passed to loadTemplate. The compiled code must be loaded before the template can be rendered.

function compileMpdule(templateName, src)

Runs the compile function and returns a UMD wrapped template.

Syntax

Blocks

Blocks are special regions which can contain free-form HTML with expressions scattered throughout. Every template starts with a Block, so you can get to adding HTML without any boilerplate. Within an expression, only the create function expression may contain a Block.

Expressions

Expressions in Lisplate are surrounded by {}. The main expression type is the function call. There are other expressions such as:

Literals

Lisplate supports the string and number literals

Strings are surrounded by double quotes

"a string"

Numbers may be integers or decimal numbers.

42
6.28

Boolean values may be true or false.

true
false

Empty Expression

The empty expression is mostly used for passing null-like values for parameters.

{}

Comments

Comments can be anywhere in code and are surrounded by {* and *}

{* comment *}
{myfunction {* call with empty as parameter *} {}}

Arrays

The array expression allows creation of standard arrays. Arrays may contain anything using expressions. Unlike JavaScript arrays, Lisplate arrays are separated by spaces similar to function parameters.

(itemOne itemTwo {+ 3 5} {fn (a b) {- a b}})
()

Associative Arrays / Maps

Associative arrays expression creates a key to value map. The values can be from any expression. Associative arrays are essentially a JavaScript object internally. Unlike JavaScript objects, Lisplate associative arrays look similar to arrays, but use :key value with spaces separating the key:value pairs. The syntax is similar to Clojure, but using () instead of {}.

(:key value :two {+ 3 5} :myfn {fn (a b) {- a b}})
(:)

Dynamic Key Lookup

Looking up a value using a key on an associative array or a normal array uses get.

{get myArray 0}
{get myArray index}
{get myObject "myKey"}
{get myObject dynamicKey}

get can also be used without a key to return the value of something.

{get myValue}

Raw

Raw expressions print out text without any processing.

{` raw text `}

Calling Functions

The primary expression in Lisplate is the function call. Where most languages use filters, helpers, and other constructs, Lisplate only needs functions. The only exception is printing a variable, which is a special case.

Function calls start with the function to be called, either by identifier or an anonymous function. Functions can have any number of parameters separated by spaces.

{myFunction valueOne valueTwo}
{{fn (param1 param2)
Calling an anonymous functions
} value1 value2}

Function chains with Pipe

Functions which take one parameter may be chained together with the pipe operator: |. The start of the chain can be any literal, array, associative map, variable or function. All others in the chain must be functions which receive one parameter: the return value of the previous.

{"var js='test';"|escapeJs}
{start|fn1|fn2|fn3}
{(item1 item2)|split|take1|toLowerCase}

Is the same as calling

{escapeJs "var js='test';"}
{fn3 {fn2 {fn1 start}}}
{toLowerCase {take1 {split (item1 item2)}}}

Print variable

As printing variables is very common in a template language, Lisplate makes them easier. Printing a variable is much like a function call with no parameters. Lisplate will check if the variable is a function to be called or just output the variable.

{myValue}
{noParamFunction}

Escaping

By default, printing the contents of a variable will be escaped per the HTML escape function. To disable automatic escaping, use a safe function before the identifier to print the contents as is.

{safe myRawContents}
{safe {myFunction value}}

The automatic escaping only occurs for externally-defined variables and functions. Built-in functions do not escape their output nor do any functions defined in the template.

Externally defined functions recieve non-escaped values as inputs. The output of the externally defined function will be escaped. Using safe for passing parameters is a no-operation as no escaping is performed anyway.

The available escape functions are escapeHtml, escapeJs, and escapeJson. These may be called in the code at any time and compiled.

Declaring anything as "safe" will not negate any later escapes. Therefore, one may declare something as "safe" for HTML, then escape for JS.

Using one type of escape function will consider the value safe for printing. Using an escapeJs may still need to be escaped for HTML to prevent errors. In this case, you must use both escapeJs and escapeHtml.

{escapeHtml someHtml}
{escapeJs someJs}
{escapeJson someJson}

{escapeHtml {safe doesNotGetEscaped}}}

Built-in functions

Lisplate provides a number of built-in functions.

Binary Operators: Math and Comparisons

Binary operators are used in a prefix notation similar to Lisp. Lisplate does not use order of operations. The order must be defined within each operator call.

{+ 3 4}
7

{< {- 4 3} {* {+ 5 2} 7}
true (1 < 49)
Math

The standard math operators are available:

+, -, *, /, %

Each can also be called by the internal names, which the operators are aliases for:

add, sub, mul, div, mod

Comparisons

The standard comparison operators are available:

==, !=, <, >, <=, >=

Each can also be called by the internal names, which the operators are aliases for:

eq, neq, lt, gt, lte, gte

The one exception is for the not, and, and or use the full word instead of the symbol notation.

if

The if built-in allows for conditional sections. When the condition is truthy, the ThenExpression is executed. Otherwise, the ElseExpression is executed. A note with JavaScript: empty array is a truthy value. In these cases, use the isEmpty or isNotEmpty built-ins along with the if.

The ElseExpression is optional, but the ThenExpression is required. To use only an ElseExpression, define the ThenExpression to be an Empty, {}

Any expression may be used in either the ThenExpression or ElseExpression. If a function is used for either expression, no parameter is passed to the call.

{if Condition ThenExpression ElseExpression}

{if myValue "It is true!" "It is not true}
each

The each built-in loops over an array. The ThenExpression is executed for each item within the array. If the array is falsey or empty, an ElseExpression may be used.

The ElseExpression is optional, but the ThenExpression is required. To use only an ElseExpression, define the ThenExpression to be an Empty, {}

Any expression may be used in either the ThenExpression or ElseExpression. If a function is used for the ThenExpression, two parameters will be passed. The first parameter is the current item within the array. The second parameter is the index of the item in the array. if a function is used for the ElseExpression, no parameter is passed to the call.

{each Identifier ThenExpression ElseExpression}

{each myArray {fn (item index)
Item is: {item}
Index of the item is: {index}
} "There are no items in the array"}
isEmpty and isNotEmpty

The two functions isEmpty and isNotEmpty provide helpers to determine if an item is considered empty. Strings and arrays are considered empty when their length is 0. The number 0 is also empty. All falsy value (false, null, undefined) are also considered empty. All other values are considered not-empty;

include

The include built-in includes another template. Parameters passed to the include call will be passed to the template.

{include string values...}

{include "my-other-template" valueOne valueTwo}

Namespaces

Namespaces are special variables that provide access to template parameters and view models. Namespaces can be used to access variables even if the variable name is used as a parameter. To select a namespace for an identifier, put the namespace label and a colon before the identifier. Namespaces and fields on a namespace are protected and can not be overriden by internal scopes.

Namespace::Identifier
{data::myParameter}
{helper::myHelper}
{viewmodel::myViewModelItem}
{strings::someString}
{each data::myArray {fn (myItem)
  This is the array item: {myItem}
  This is the data item: {data::myItem}
}}

Built in functions are on the runtime namespace, but are accessible without a namespace specifier.

Added helper functions are in the helper namespace.

Data sent to the template via an include or through rendering is in the data namespace.

View model fields are accessible in the viewmodel namespace.

Fields in the strings file are accessible in the strings namespace.

Not specifying a namespace will perform the following searches attempting to locate the identifier:

  1. an internal function?
  2. declared as a parameter to a parent block/function?
  3. perform a search in the following order:
    1. viewmodel
    2. data
    3. helpers
    4. strings
    5. render-context

Creating Functions

Anonymous functions can be created using the fn function. Creating a function is the only way to create a Block outside of the starting Block. Anonymous functions may be passed as a parameter or called directly.

Each function creates a new scope containing it's parameters. The function also has access to the scope containing the function, but does not have access to the scope calling the function.

The parameter specification is surrounded by () and is optional. Each parameter name is separated by a space.

{fn (paramOne paramTwo)
This is now a block
<div>Free HTML is allowed here</div>
{paramOne} {paramTwo}
}

Issues to watch for

Parameters are not called automatically

Passing a function as a parameter does not resolve the return value immediate. The function itself is passed as a parameter. In order to call the function immediately, wrap it as an explicit function call.

{myFn1 {myfn2 fn2p1} fn1p2}

this and Binding

Lisplate will use proper bindings to maintain this when making a function call. The following two examples will call with the generally expected this context.

{myObject.aFunction}
{myObject.someFunction some parameters}

When passing a function as a parameter, the this context will be lost. This is the same behavior as in normal JavaScript. The same workarounds apply here. The most common occurances revolve around the if and each, which usually expect functions to be passed in to execute.

{if myValue myObject.myFnCall} {* "this" context will not be the expected one *}
  1. Pre-bind the function in your data or viewmodel before passing into Lisplate
  2. Wrap in a block to preserve auto-binding behavior
    {if myValue {fn
      {myObject.myFnCall} {* proper binding is maintained here *}
    }}

Advanced Tips

Defining variables

Much like Lisp and other functional langauges, local variables can be created using functions.

{{fn (newVariable)
We created the variable: {newVariable}
} "This is the value of the variable"}

The variable creation and scope rules can be used to reference the surrounding scope.

{{fn (liTag liClass renderColors)
    <div>
        {renderColors data:colors {fn (color)
            <{liTag}
              {if liClass {+ {+ "class=\"" liClass} "\""}}
              style="background-color: {color}">
            {color}
            </{liTag}>
        }}
    </div>
}
    "li"
    "color"
    {fn (colors renderColor)
        {if colors.length {fn
            <ul>{each colors renderColor}</ul>
        } {fn
            <div>No colors!</div>
        }}
   }
}