npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

life-game-js

v0.0.2

Published

life-game

Downloads

143

Readme

LifeGame

Visit | Demo Code

Rules of Conway's Game of Life

  1. The state of each cell is determined by the previous state of the cell and the eight surrounding cells;
  2. If there are 3 cells around a cell that are alive, the cell is alive, that is, if the cell was originally dead, it will be turned into life, and if it was originally alive, it will remain unchanged;
  3. If there are 2 cells living around a cell, the life and death state of the cell remains unchanged;
  4. In other cases, the cell is dead, i.e. if the cell was alive, it becomes dead, and if it is dead, it remains unchanged

Extreme performance optimization

  1. Use WebWorker And SharedArrayBuffer to Share Buffer
  2. Use Rust + WebAssembly to calculate cell states
  3. Shared memory between Rust & Javascript
  4. Fill the boundaries to avoid excessive if judgments

Install

npm i life-game-js

Or use CDN

<script src="https://cdn.jsdelivr.net/npm/life-game">

Usage

import {LifeGame} from 'life-game-js';
const lifeGame = new LifeGame();

Optional Config

import {LifeGame} from 'life-game-js';
const lifeGame = new LifeGame({
    size: 100,
    canvas: document.createElement('canvas'), // or Use YOUR Canvas
    onHistoryEnd: (isHead) => {
        console.log(`History End: ${isHead}`)
    },
    onAliveCountChange: (v) => {
        console.log(`onAliveCountChange:  ${v}`)
    },
    onStepCountChange: (v) => {
        console.log(`onStepCountChange: ${v}`)
    }
});

lifeGame.canvas; // Render Canvas If not Given

API

export declare class LifeGame {
	ready: Promise<void>; // Wait Init Finish
	constructor(options?: {
		size?: number; // Map Size
		historyMax?: number; // History Max Size
        canvas?: HTMLCanvasElement,
		onHistoryEnd?: (isHead: boolean) => void;
		onAliveCountChange?: (v: number) => void;
		onStepCountChange?: (v: number) => void;
		onHistorySizeChange?: (v: number) => void;
	});
	get canvas(): HTMLCanvasElement; // Get canvas to render
	get tileCount(): number; // Get tiles count
	cellCount: number; // Cell count
	history: { // History info
		max: number;
		end: boolean;
		isHead: boolean;
		size: number;
	};
	stepCount: number; // Step Count
	randomInitCells(count?: number): void; // Random initialization cells
	randomCells(count?: number): void; // Add Some random cells
	setStepInterval(value: number): void; // Set step interval (ms)
	start(): void; // Start auto run
	pause(): void; // Pause auto run
	step(): void; // Single step
	forward(): void; // History forward
	back(): void; // History back
	clear(): void; // clear map
}