npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

libxmodel-js

v0.8.0

Published

JS library for parsing and reading XModel files from the Call of Duty franchise

Readme

LibXModel-js

This library allows you to load Call of Duty XModel files in Javascript.

The code was translated to JS from: https://github.com/mauserzjeh/cod-asset-importer

I've only tested this with xmodel files from Call of Duty 1 and Call of Duty: United Offensive.

Example Usage

async function getFileBytes(path: string): Promise<Uint8Array> {
    const response = await fetch(path)
    const buffer = await response.arrayBuffer()
    return new Uint8Array(buffer);
}

const xmodelBytes = await getFileBytes('xmodel/my-model-file')
const xmodelLoader = new XModelLoader(xmodelBytes)
const model = await xmodelLoader.load('my-model-file', GameVersion.CoD)

const firstLod = model.lods[0]
const xmodelPartBytes = await getFileBytes(`xmodelparts/${firstLod.name}`)
const xmodelPartLoader = new XModelPartLoader(xmodelPartBytes)
const modelPart = xmodelPartLoader.load(firstLod.name)

for (let lod of model.lods) {
    console.log(lod.name, 'LOD textures:')
    for (let texturePath of lod.materials) {
        console.log(`- skins/${texturePath}`)
    }
    
    const surfBytes = await getFileBytes(`xmodelsurfs/${lod.name}`)
    const surfLoader = new XModelSurfLoader(surfBytes)
    const surf = await surfLoader.load(lod.name, modelPart)

    for (let surface of surf.surfaces) {
        console.log(surface)

        /*
         * mesh.positions = surface.vertices.flatMap(x => x.position)
         * mesh.normals = surface.vertices.flatMap(x => x.normal)
         * mesh.uvs = surface.vertices.flatMap(x => x.uv)
         * mesh.colors = surface.vertices.flatMap(x => x.color)
         * mesh.indices = surface.triangles
         */
    }
}

console.log('Collision LOD index: ', model.collisionLodIndex)