lib-figure-implementation
v1.1.0
Published
> lib-figure-implementation - a library that allows you to create and work with various geometric shapes. > The library architecture allows you to draw shapes in HTML using the canvas element > ## Features
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lib-figure-implementation
lib-figure-implementation - a library that allows you to create and work with various geometric shapes. The library architecture allows you to draw shapes in HTML using the canvas element
Features
- Full TypeScript support
- Support all platforms
- Easy to use
Table of contents
- Quick start
- Examples
- Classes
- Type Aliases
Type Aliases
InitialPointType
Ƭ InitialPointType: Object
Type declaration
| Name | Type |
| :------ | :------ |
| x
| number
|
| y
| number
|
Defined in
features/shape/coordinates-type.ts:1
Quick start
Install
First make sure that you have installed Node.js.
Next install lib-figure-implementation from the command line using yarn or npm:
yarn:
yarn add lib-figure-implementation
npm:
npm install lib-figure-implementation --save
Ready! Now you can use the lib-figure-implementation library in your project.
Examples
Example of using the library
const circle: Circle = Circle.createCircle({ x: 1190, y: 150 }, 100, 'green');
// => instance of class Circle to the variable circle
const square: Square = Square.createSquare({ x: 850, y: 50 }, 200, 'blue');
// => instance of class Square in square
const triangle: Triangle = Triangle.createTriangle(
[
{ x: 550, y: 250 },
{ x: 750, y: 250 },
{ x: 650, y: 50 }
],
'black'
);
// => instance of class Triangle to the variable triangle
const rectangle: Rectangle = Rectangle.createRectangle({ x: 150, y: 50 }, 350, 200, 'red');
// => instance of class Rectangle to the variable rectangle
circle.area()
// => circle area value
circle.perimeter()
// => circle perimeter value
circle.draw()
// => draw circle in canvas
rectangle.area()
// => rectangle area value
triangle.area()
// => triangle area value
circle.changeColor("white")
// => change line color of circle
Instructions for drawing shapes using canvas
Initialize your project with the command:
yarn init --yes
You need to add the following dependencies to your project:
yarn add typescript @types/node webpack ts-loader webpack-cli lib-figure-implementation
Create a tsconfig.json in the root of the project directory and paste the following code snippet:
{
"compilerOptions": {
"target": "es2016",
"module": "commonjs",
"rootDir": "./src",
"declaration": true,
"sourceMap": false,
"outDir": "./dist",
"noEmit": false,
"esModuleInterop": true,
"forceConsistentCasingInFileNames": true,
"strict": true,
"skipLibCheck": true,
"allowJs": false
},
"include": ["src/index.ts"],
"exclude": ["node_modules"]
}
Add the script to the package.json to run webpack:
{
"scripts": {
"dev": "webpack --config webpack.config.js"
}
Create a webpack.config.js at the root of the project and paste the following code snippet:
module.exports = {
entry: ["entry point of your project"],
output: {
filename: 'filename-of-final-bundle.js in your project',
path: __dirname + '/dist'
},
resolve: {
extensions: ['.ts', '.tsx', '.js'] // allow importing TypeScript files
},
module: {
rules: [
{
test: /\.tsx?$/,
use: 'ts-loader',
exclude: /node_modules/
}
]
},
mode: "development",
};
Create index.html file with this simple structure:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Canvas</title>
<script src="/dist/bundle.js(--path to your bundle file--)"></script>
</head>
<body>
<canvas id="myCanvas" width="1300" height="1000"> </canvas>
</body>
</html>
Create an index.ts file where you can create shapes using the lib-figure-implementation library, for example:
const circle: Circle = Circle.createCircle({ x: 1190, y: 150 }, 100, 'green');
const square: Square = Square.createSquare({ x: 850, y: 50 }, 200, 'blue');
const triangle: Triangle = Triangle.createTriangle(
[
{ x: 550, y: 250 },
{ x: 750, y: 250 },
{ x: 650, y: 50 }
],
'black'
);
const rectangle: Rectangle = Rectangle.createRectangle({ x: 150, y: 50 }, 350, 200, 'red');
window.onload = () => {
const canvas = document.getElementById('myCanvas') as HTMLCanvasElement;
const ctx = canvas.getContext('2d');
square.draw(ctx as CanvasRenderingContext2D);
triangle.draw(ctx as CanvasRenderingContext2D);
rectangle.draw(ctx as CanvasRenderingContext2D);
circle.draw(ctx as CanvasRenderingContext2D);
};
Run the following command to start webpack:
yarn dev