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lib-figure-implementation

v1.1.0

Published

> lib-figure-implementation - a library that allows you to create and work with various geometric shapes. > The library architecture allows you to draw shapes in HTML using the canvas element > ## Features

Downloads

14

Readme

lib-figure-implementation

lib-figure-implementation - a library that allows you to create and work with various geometric shapes. The library architecture allows you to draw shapes in HTML using the canvas element

Features

  • Full TypeScript support
  • Support all platforms
  • Easy to use

Table of contents

Type Aliases

InitialPointType

Ƭ InitialPointType: Object

Type declaration

| Name | Type | | :------ | :------ | | x | number | | y | number |

Defined in

features/shape/coordinates-type.ts:1

Quick start

Install

First make sure that you have installed Node.js.

Next install lib-figure-implementation from the command line using yarn or npm:

yarn:

yarn add lib-figure-implementation

npm:

npm install lib-figure-implementation --save

Ready! Now you can use the lib-figure-implementation library in your project.

Examples

Example of using the library

const circle: Circle = Circle.createCircle({ x: 1190, y: 150 }, 100, 'green');
// => instance of class Circle to the variable circle

const square: Square = Square.createSquare({ x: 850, y: 50 }, 200, 'blue');
// => instance of class Square in square
 
const triangle: Triangle = Triangle.createTriangle(
  [
    { x: 550, y: 250 },
    { x: 750, y: 250 },
    { x: 650, y: 50 }
  ],
  'black'
);
// => instance of class Triangle to the variable triangle

const rectangle: Rectangle = Rectangle.createRectangle({ x: 150, y: 50 }, 350, 200, 'red');
// => instance of class Rectangle to the variable rectangle

circle.area()
// => circle area value

circle.perimeter()
// => circle perimeter value

circle.draw()
// => draw circle in canvas

rectangle.area()
// => rectangle area value

triangle.area()
// => triangle area value

circle.changeColor("white")
// => change line color of circle

Instructions for drawing shapes using canvas

Initialize your project with the command:

yarn init --yes

You need to add the following dependencies to your project:

yarn add typescript @types/node webpack ts-loader webpack-cli lib-figure-implementation 

Create a tsconfig.json in the root of the project directory and paste the following code snippet:

{
  "compilerOptions": {
    "target": "es2016",
    "module": "commonjs",
    "rootDir": "./src",
    "declaration": true,
    "sourceMap": false,
    "outDir": "./dist",
    "noEmit": false,
    "esModuleInterop": true,
    "forceConsistentCasingInFileNames": true,
    "strict": true, 
    "skipLibCheck": true,
    "allowJs": false
  },
  "include": ["src/index.ts"],
  "exclude": ["node_modules"]
}

Add the script to the package.json to run webpack:

{
  "scripts": {
    "dev": "webpack --config webpack.config.js"
  }

Create a webpack.config.js at the root of the project and paste the following code snippet:

module.exports = {
    entry: ["entry point of your project"],
    output: {
        filename: 'filename-of-final-bundle.js in your project',
        path: __dirname + '/dist'
    },
    resolve: {
        extensions: ['.ts', '.tsx', '.js'] // allow importing TypeScript files
    },
    module: {
        rules: [
            {
                test: /\.tsx?$/,
                use: 'ts-loader',
                exclude: /node_modules/
            }
        ]
    },
    mode: "development",
};

Create index.html file with this simple structure:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8">
    <title>Canvas</title>
        <script src="/dist/bundle.js(--path to your bundle file--)"></script>
  </head>
    <body>
      <canvas id="myCanvas" width="1300" height="1000"> </canvas>
    </body>
</html>

Create an index.ts file where you can create shapes using the lib-figure-implementation library, for example:

const circle: Circle = Circle.createCircle({ x: 1190, y: 150 }, 100, 'green');

const square: Square = Square.createSquare({ x: 850, y: 50 }, 200, 'blue');

const triangle: Triangle = Triangle.createTriangle(
    [
        { x: 550, y: 250 },
        { x: 750, y: 250 },
        { x: 650, y: 50 }
    ],
    'black'
);

const rectangle: Rectangle = Rectangle.createRectangle({ x: 150, y: 50 }, 350, 200, 'red');

window.onload = () => {
    const canvas = document.getElementById('myCanvas') as HTMLCanvasElement;
    const ctx = canvas.getContext('2d');
    square.draw(ctx as CanvasRenderingContext2D);
    triangle.draw(ctx as CanvasRenderingContext2D);
    rectangle.draw(ctx as CanvasRenderingContext2D);
    circle.draw(ctx as CanvasRenderingContext2D);
};

Run the following command to start webpack:

yarn dev 

Open index.html file in the browser.

Congratulations, you have built the necessary figures!