lia
v2.1.0
Published
Sprite tool, bases on sprcify pictures, builds both sprite images and stylesheet files
Downloads
40
Readme
Lia
Lia
finds image resources according to sprite_conf.js
, then builds sprite images and output stylesheet files to specify directory.
If you are tend to build sprite images according to stylesheet, maybe you like Emilia.
Features
- Supports
rem
as well as numerical conversion. - Output multiple sprite pictures and stylesheet files in once time.
- Monitor file changes and incremental recompilation.
- Create sprites picture in current folder easily. May be useful for css or canvas keyframes animation.
- Supports custom template for coordinates infomation. It means scss, js and any format you want can be built.
- Supports reading
.psd
directly, and then output sprite images by layers or group with information context from Photoshop.
Getting started
Step 0
npm i -g lia
$ lia -h
Usage: lia [command]
Commands:
init Create sprite_conf.js
here Build sprite images in current directory
-w, watch Monitor file changes and incremental recompilation
-h, help Output usage information
Step 1
$ lia init
[info]: Created sprite_conf.js
Step 2
$ lia
[info]: Created build/sprite.png
[info]: Created build/sprite.css
That's all.
What we should be care about is sprite_conf.js
. When lia init
, it create the config file in current directory:
// sprite_conf.js
module.exports = [{
src: ['*.png'],
image: 'build/sprite.png',
style: 'build/sprite.css',
prefix: '',
cssPath: './',
unit: 'px',
convert: 1,
decimalPlaces: 6,
blank: 0,
padding: 10,
algorithm: 'binary-tree',
tmpl: '',
psd: '',
quiet: false
}];
And in the example above, it finally outputs sprite.css
and sprite.png
/* build/sprite.css */
.icon0 {
width: 256px;
height: 256px;
background: url('./sprite.png') no-repeat;
background-size: 522px 366px;
background-position: 0px 0px;
}
.icon1 {
width: 256px;
height: 256px;
background: url('./sprite.png') no-repeat;
background-size: 522px 366px;
background-position: -266px 0px;
}
.icon2 {
width: 100px;
height: 100px;
background: url('./sprite.png') no-repeat;
background-size: 522px 366px;
background-position: 0px -266px;
}
Having get those stylesheet files and sprite images, you can use it through @extend
or directly use the selector. Whatever you like.
Parameter
src
- type:
Array
- desc: origin image path, use glob-patterns
- default: ['*.png']
image
- type:
String
- desc: output path of sprite image
- default: 'build/sprite.png'
style
- type:
String
- desc: output path of stylesheet, can be
css
,scss
, or with tmpl to bejs
,json
, and any format. - default: 'build/sprite.css'
prefix
- type:
String
- desc: selector prefix
- default: ''
cssPath
- type:
String
- desc: relative path or publish path of sprite image
- default: '../images/'
unit
- type:
String
- desc: css unit
- default: 'px'
convert
- type:
Number
- desc: numerical scale. Useful with
rem
and Retina pictures. - default: 1
decimalPlaces
- type:
Number
- desc: keep the number of decimal places with
convert
- default: 6
blank
- type:
Number
- desc: Create space in the edge of background container to avoid
rem
decimal calculation problem, which is common to cause background incomplete. - default: 0
padding
- type:
Number
- desc: padding between pictures
- default: 10
algorithm
- type:
String
- desc: layout algorithm of pictures. Uses layout
- value: ['top-down' | 'left-right' | 'diagonal' | 'alt-diagonal' | 'binary-tree']
- default: 'binary-tree'
tmpl
- type:
String
- desc: the path of template file, which is used to output not only stylesheet file. Uses Ejs.
- default: ''
psd
- type:
String
- desc: the path of Photoshop file. If exist, src should match layers' name or groups' name in
.psd
. - default: ''
Examples
Easily build sprite pictures in current directory
$ lia here
[info]: Created sprite-keyframe.png
All the pictures in current directory will be output as a sprite image in left-right
layout order by filename, with padding 0
. It does not output stylesheet file.
From:
To:
2. Monitor file change
The sprite_conf.js
as follow.
// sprite_conf
module.exports = [{
src: ['animal/*.png'],
image: './sprites/sp-animal.png',
style: './sprites/sp-animal.scss',
cssPath: './',
unit: 'px',
}, {
src: ['icon/*.png'],
image: './sprites/sp-icon.png',
style: './sprites/sp-icon.scss',
cssPath: './',
unit: 'px',
}];
And when run lia watch
, it works.
$ lia -w
[info]: Created ./sprites/sp-animal.png
[info]: Created ./sprites/sp-animal.scss
[info]: Created ./sprites/sp-icon.png
[info]: Created ./sprites/sp-icon.scss
[info]: Finish in 76ms. Waiting...
[info]: Created ./sprites/sp-animal.png
[info]: Created ./sprites/sp-animal.scss
[info]: Finish in 32ms. Waiting...
3. Custom template with Ejs
Lia
supports output file in any format with sprite coordinates by custom Ejs template. It may be helpful in canvas animation.
Context
The Ejs template has the follow context
{
basename: '', // sprite image's basename
path: '', // sprites image's relative path
realpath: '', // sprites image's realpath
unit: '',
size: {
with: 0,
height: 0
},
items: [{
name: '', // origin image's basename
size: {
width: 0,
height: 0
},
x: 0, // offset x
y: 0, // offset y
layer: { // Photoshop layer information if `psd` exist
name: '', // layer name
top: 0, // coordinate in Photoshop
left: 0,
right: 0,
bottom: 0,
width: 0,
height: 0
}
}, ...],
psd: { // Photoshop file information if `psd` exist
width: 0,
height: 0
},
_options: {} // the options you provide, can also inject some other data
}
The default template can be found in template.ejs
Example
sprite_conf.js
as follow.
// sprite_conf.js
module.exports = [{
src: ['test/fixtures/*.png'],
image: 'test/tmp/sprite.png',
style: 'test/tmp/sprite.js',
tmpl: 'test/fixtures/template.ejs'
}];
Custom template file as follow.
// template.ejs
var opt = {
width: <%= size.width %>,
height: <%= size.height %>,
src: '<%= realpath %>',
count: <%= items.length %>,
items: [
<% items.forEach(function(item, idx) { -%>
{
index: <%= idx %>,
name: '<%= item.name %>',
width: <%= item.size.width %>,
height: <%= item.size.height %>,
x: <%= item.x %>
y: <%= item.y %>
},
<% }) -%>
]
}
Run in CLI.
$ lia
[info]: Created test/tmp/sprite.png
[info]: Created test/tmp/sprite.js
Then you get sprite.js
and sprite.png
// sprite.js
var opt = {
width: 522,
height: 256,
src: '/Users/Lance/home/lia/test/tmp/sprite.png',
count: 2,
items: [
{
index: 0,
name: 'icon0',
width: 256,
height: 256,
x: 0
y: 0
},
{
index: 1,
name: 'icon1',
width: 256,
height: 256,
x: 266
y: 0
},
]
}
4. Work with .psd
It's possible to read layers or group from Photoshop directly. When .psd
filepath is given, src
will be the glob pattern match layers' or group's name instead of filepath.
And Lia is abled to output normally sprite image or keyframe sprite image.
// normal
module.exports = [{
src: 'icon*',
image: 'build/sprite.png',
style: 'build/sprite.css',
padding: 0,
algorithm: 'left-right',
psd: 'demo.psd'
}]
// keyframes
module.exports = [{
src: 'group/',
image: 'build/sprite.png',
style: 'build/sprite.css',
padding: 0,
algorithm: 'left-right',
psd: 'demo.psd'
}]
To be simple, only when src
is a single group name that ends up with /
will be considered to be a keyframe sprite image, and each visible layers under the group is one frame with the same size. Otherwise src
will match layers' name in .psd
while invisible layers and groups are ignored.
Currently to avoid get wrong size and performance of pictures, each Photoshop layer that are expected to be outputed should be rasterized before running Lia. It suggests to use Photoshop action to do the repeat works now. And the problem is probably to be resolve in the next version.
What's more, when running Lia, a context with Photoshop information is available in render template. It's helpful in locating element in the viewport, with CSS or JavaScript. Here is the CSS example.
Conf:
module.exports = [{
src: 'icon*',
image: 'build/sprite.png',
style: 'build/sprite.css',
algorithm: 'left-right',
padding: 0,
tmpl: 'css.ejs',
psd: 'demo.psd'
}]
Template:
<% items.forEach(function(item) { -%>
.<%= item.name %> {
position: absolute;
top: <%= item.layer.top + unit %>;
left: <%= item.layer.left + unit %>;
width: <%= item.size.width + unit %>;
height: <%= item.size.height + unit %>;
background: url('<%= path %>') no-repeat;
background-size: cover;
background-position: <%= -item.x + unit %> <%= -item.y + unit %>;
}
<% }) -%>
Output:
.icon1 {
position: absolute;
top: 96px;
left: 96px;
width: 64px;
height: 64px;
background: url('./sprite.png') no-repeat;
background-size: cover;
background-position: 0px 0px;
}
.icon2 {
position: absolute;
top: 64px;
left: 64px;
width: 128px;
height: 128px;
background: url('./sprite.png') no-repeat;
background-size: cover;
background-position: -64px 0px;
}
...
In addition, to keep correct order of layers from Photoshop, keyframe sprite images' item name is set as id number instead of layer name.
Changelog
- v2.1.0
- Supports reading
.psd
directly with optionpsd
- Supports reading
- v2.0.0
- Easier and stronger template supports with
Ejs
- Remove
option.wrap
and addoption.decimalPlaces
- In
$lia here
, layout now beleft-right
instead oftop-down
- Update default options
- Stronger test coverage
- Easier and stronger template supports with
- v1.2.2
- Replace
Array.prototype.sort
withlodash.sortby
to fix orders of sprite images, which may be wrong in$lia here
- Replace
- v1.2.0
- Use node-images as image engine and thus greatly speed up compilation
- v1.1.1
- Update for Node v0.12 support
- v1.1.0
- Fix fatal bug cause by incorrect usage of
child_process.execFileSync
in windows - Add unit test
- Fix fatal bug cause by incorrect usage of
- v1.0.0
- Rename from
Sprites
toLia
- Adjust default options
- Rename from
- v0.2.1
- Add command
watch
, which be abled to monitor file changes
- Add command
- v0.1.2
- Add command
now
which namedhere
currently, which be abled to build sprite picture in current folder - Fix snowball bug, sprite picture will be filter in compilation
- Add command
- v0.1.1
- Add parameter
tmpl
andwrap
, which be abled to output json and any format file with sprit coordinats
- Add parameter
- v0.0.1:
- Basic functions
Test
npm i && npm test
License
Copyright (c) 2016 cupools
Licensed under the MIT license.