leverage
v0.1.3
Published
Leverage is a thin wrapper around the `redis` client that integrates your lua scripts as methods AND supports reliable and fault tolerant Pub/Sub on top of redis.
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leverage
Leverage is an abstraction on top of the fabulous redis
client for Node.js. It
makes it much easier to work with lua scripting in Redis as well as provide some
some missing features in Redis through the power of lua scripting.
Installation
The package should be installed through npm, which is installed by default when you download node.js
npm install leverage --save
Usage
To introduce these methods, the module searches for a lua
or leverage
folder
in the root of your application folder (which contains the node_modules
folder
that has this module installed). It only accepts files with a .lua
extension.
These files will be introduced as methods on the Leverage
prototype. So if you
have a hello.lua
file in the leverage
folder we will automatically make a
leverage.hello()
method.
Because we are introducing the scripts as methods in the Leverage.prototype
there are a couple of names that blocked for usage or they would destroy the
modules internals. We've made sure that most of internals of this module are
namespaced user the _
property but there are however a couple methods exposed
on the prototype:
_
Our private internal namespace for logic and options.readyState
Which indicates if everything is loaded correctly.publish
For our improved Pub/Sub.subscribe
For our improved Pub/Sub.unsubscribe
Unsubscribe from our Pub/Sub channel.destroy
For closing all used/wrapped Redis connections.- All EventEmitter methods and it's private properties
And just to be save, don't use methods that are prefixed with an underscore which will just protect you possible private node internals. Other then these properties and methods your save to anything you want as we will just remove all forbidden chars, numbers from your script name and transform it to lowercase.
To initialize the module you need to provide it with at least one active Redis connection:
var Leverage = require('leverage')
, redis = require('redis').createClient();
var leverage = new Leverage(redis, { optional options });
If you want to leverage the improved Pub/Sub capabilities you should supply 2 different clients. 1 connection will be used to publish the messages and execute the commands while the other connection will be used to subscribe and there for block the connection for writing.
var Leverage = require('leverage')
, pub = require('redis').createClient()
, sub = require('redis').createClient();
var leverage = new Leverage(pub, sub, { optional options });
It might be possible that you want to add scripts from a different folder then
our pre-defined folder locations. We've added a Leverage.introduce
which you
can use to add scripts. The scripts that are added should be added to the
Leverage.scripts
array and you should add the scripts BEFORE you construct
a new Leverage instance.
var Leverage = require('leverage');
//
// Give the method the path of your lua files and the object or in our case the
// prototype where you want to introduce the methods.
//
var scripts = Leverage.introduce('/path/to/your/custom/directory', Leverage.prototype);
//
// IMPORTANT: Add the returned array of added scripts to our Leverage.scipts as
// are checked during the bootstapping of the Leverage instance.
//
Leverage.scripts = Leverage.scripts.concat(scripts);
FYI: The Leverage.introduce
methods returns an array with following data
structure:
{
name: 'hello',
args: {
KEYS: 2,
ARGV: 2
},
path: '/usr/wtf/path/to/file/hello.lua',
code: 'local foo = KEYS[0]\nlocal bar = KEYS[1] .. etc ..'
}
We we attempt to load in the lua scripts in to the Redis server we attempt to parse the script to automatically detect how many keys that should be send to the server. If your code isn't to magical it should just parse it correctly and set the amount of KEYS and ARGV's of your script. There might be edge cases where you are iterating over the keys and args or we just fail to correctly parse your lua code because you a frigging lua wizard. For these edge cases you can supply every generated method with a number. This number should represent the amount of KEYS you are sending to your scripts.
leverage.customscript(2, 'KEY1', 'KEY2', 'ARGS', 'ARGS', fn);
But doing this every time can be a bit wasteful that's why you can also just tell us once and the module will memorize it for you so all other calls will just use the same amount of keys.
leverage.customscript(2);
leverage.otherscript(10);
leverage.anotherscript(3);
//
// You can now call the scripts without the needed key amount argument.
//
leverage.customscript('KEY1', 'KEY2', 'ARGS', 'ARGS', fn);
Options
The following options are available, most of these apply to the improved Pub/Sub system.
Pub/Sub
Our Pub/Sub wrapper provides a reliable Pub/Sub implementation on top of the fire and forget Pub/Sub implementation of redis. This is done by leveraging (ooh see what I did there ;)) lua scripts.
leverage.publish(channel, message, [callback])
Publishing is as easy as:
leverage.publish(channel, message, function (err, id) {
// optional error and the unique id of the message
});
The callback is optional, but I would advice you to use it so you know which id your message has and if it was send without any issues. When you publish a message the following events take place:
- We increase a unique counter for the given channel so we have a unique
id
for the message. - Create a
packet
which contains the message and the id of the message. - The package is stored as simple key/value where they key contains the channel
and the unique
id
. - The packet is published to the channel.
leverage.subscribe(channel, { options })
The subscription command has a bit of different syntax then you are used to. It accepts a second argument which can be used to configure the reliablity of the Pub/Sub channel:
leverage.subscribe('channel', { options });
The subscription command can be configured with:
When you join a channel the follwing events take place:
- The current id is retrieved.
- Older messages are retrieved if needed
- A packet is send back which contains all fetched messages and the current id.
Once you are subscribed to a channel the messages will be emitted on the
leverage
instance. There are a couple of different events emitted:
<channel>::message
A message has been received.<channel>::bailout
We've received an error and are bailing out.<channel>::error
The channel received an error.<channel>::online
The channel has started processing messages.<channel>::unsubscribe
The channel has been unsubscribed.
<channel>
is the name of the channel that you've subscribed to.
leverage.subscribe('foo').on('foo::message', function onmessage(message, id) {
console.log('Received the following message: ', message);
console.log('The message had the following id: ', id);
});
leverage.on('foo::bailout', function bailout(e) {
console.log('The following error caused the bailout', e);
});
leverage.on('foo::error', function error(e) {
console.log('We received an error', e);
console.log('This was emitted before a bailout, if bailouts were enabled');
});
leverage.unsubscribe(channel, [callback])
Unsubscribe from the channel, nothing special here.
leverage.unsubscribe('foo', function unsubscribed(err) {
..
});
This also triggers the <channel>::unsubscribe
event.
Note:
All these operations happen atomicly and are namespaced under the namespace that
you configured Leverage
with. So you cannot (and should not) publish to
channels that are not wrapper by Leverage.
LICENSE
MIT