level2-base
v1.2.0
Published
Level2 Base Module
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Level2 Base
Provides the base class and other bits of code that were being re-used within level2 projects.
Class
The Class
class provides a simple way of defining new classes and extending classes.
All uses of Class
must extend Class
itself or one of its subclasses.
var Something = Class.extend({
// Provide prototype here
});
var ChildSomething = Something.extend({
// Override Something prototoype if needed
});
:information_source: Within override methods a special function, this._super
, is available
to call the super class's function (note that this is only defined in the child function
and is removed after the method returns)
To provide a constructor use the init
property of the prototype.
This function will be called when an instance is constructed.
var Something = Class.extend({
init: function() {
// Do initialization here
}
});
Mixins are also supported when using Class.extend()
.
var Something = Class.extend(Mixin1, Mixin2, {
// Provide prototype here
});
Class.extend([mixins...], prototype) - Function
Extends a Class
with a new prototype.
If any mixins are provided their attributes will be copied to the new class's prototype.
- [mixins...]
Function
: mixins to apply to this class - prototype
Object
: prototype to apply to this class
Class.extendGeneric(baseType, [mixins...], prototype) - Function
Extends any type, even if that type was not created from Class.extend()
.
- baseType
Function
: the base type to extend - [mixins...]
Function
: mixins to apply to the extended class - prototype
Object
: prototype to apply to the extended class
Error
Built in extension of the javascript Error
class which includes an extend()
method.
Really this is just a convenience to calling Class.extendGeneric(Error)
.
new Error(message)
Constructs a new error message
- message
String
: The error's message
:warning: The stack will be traced up to the line where the error was constructed, not where it is thrown. (throwing errors in the same line they are constructed minimizes this issue).
EventEmitter
Because it was used so often a simple event emitter class is provided. This is intended to be used as a mixin.
EventEmitter.on(eventName, handler)
Adds an event listener for the given event name.
- eventName
String
: The event name that the listener is waiting for - handler
Function
: The event handler function
EventEmitter.emit(eventName, [data...])
Calls all the registered event listeners for the given event.
- eventName
String
: The event to fire - [data...]
Mixed
: The arguments to pass to the event handlers
Settings
Provides an interface to cache persistent data to a data file. To create a new settings file simply instantiate a Settings instance and pass the path to the file you want to create.
var newSettings = new Settings('/path/to/settings-file.json');
newSettings.set('someKey', 'someValue');
:warning: The settings file won't be created until Settings.set()
is
called for the first time;
To retrieve settings values use the Settings.get()
method.
var sett = new Settings('/path/to/settings-file.json');
sett.get('some.value').then(function(someValue) {
console.log(someValue);
});
Note that keys containing dots ('.'
) will enter into objects.
If the base object does not exists undefined
will be returned as
the settings value.
new Settings(filePath, [dataInterface])
Creates a new Settings instance backed by the settings file
- filePath
String
: The path to this settings storage file - [dataInterface]
PersistenceInterface
: The optional interface used for serializing and de-serializing the settings data (defaults to the providedJSONInterface
)
Settings.get(key) - Promise - Object
Get the data at the key
- key
String
: The key for the data to get
:arrow_right: Returns a promise for the setting value
Settings.set(key, data) - Promise
Sets the data at the given key
- key
String
: Key of the setting to set - data
Any
: The data to store (must be JSON serializable)
:arrow_right: Returns a promise that resolves when data is stored
Settings.getFilePath() - String
Get the file path used during initialization
:arrow_right: Returns the settings path
PersistenceInterface
A PersistenceInterface
implementation provides a way to serialize and
de-serialize data in a generic fashion.
Originally this was added for use with the Settings
class.
PersistenceInterface.serialize(data) - String
Returns the string representation of the data
- data
Object
: The data to serialize
:arrow_right: Returns the serialized data
PersistenceInterface.parse(raw) - Object
Returns the parsed data
- raw
String
: The data to be parsed
:arrow_right: Returns the parsed data
JSONInterface
An implementation of PersistenceInterface
using the JSON specification.
new JSONInterface([options])
Create an interface using optional options
- [options]
Object
: Objects for the interface- [indent]
String
: The indent to use when serializing (default' '
, 4 spaces)
- [indent]