npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

leon

v1.3.2

Published

Framework for the serialization of JavaScript data structures.

Downloads

17

Readme

LEON

Little Endian Object Notation

This is an optimized binary format for the serialization of JavaScript data structures that works in the browser and Node. There is a C implementation of LEON and it will soon be available as an optimized native extension for PHP5 and PHP7.

LEON is a far more compact alternative to JSON that operates like a flatbuffer and is compatible with the browser. It is more compact than msgpack and also many times faster to encode/decode, even without the use of a native addon. Instead of formatting the data as a human-readable string LEON stores its byte representation as a Buffer in Node.js or as an ArrayBuffer in the browser. There is no use of compression. If the target environment does not support typed arrays LEON will fall back to using a string.

LEON provides all the capability of JSON but exchanges its readability for compactness. In addition to this, LEON runs very fast, not quite faster than JSON but very close.

LEON can be used to serialize dynamic data using LEON.encode and LEON.decode, but there is a major benefit to using LEON when you know ahead of time the types of the data you are serializing. If you know what you are sending and receiving, you can pass a template of the data to LEON.Channel which returns an object with its own encode and decode methods that can be used to serialize data according to the schema. Another benefit to using a LEON.Channel is that it will only serialize the properties of an object that you specify in the template, so there is no need to construct a whole new object with only the data you intend to send, and there is no need to send more data than is necessary. With JSON this is only partly possible, as you can only specify the keys you want to encode at the first level of depth in the object. With LEON you can specify the keys of the object you with to encode, as well as the keys for any objects it contains.

Depending on what kind of data you have, serializing through a LEON.Channel can be about 2-3 times more compact than serializing with JSON, after the effects of gzip. Experiment for yourself and see.

Usage

The LEON object exposes a number of constants that can be used to construct a template that can be passed to LEON.Channel. Some types might be considered extraneous but they are included for completeness to ensure that any value that JavaScript understands can be serialized. They include:

  • LEON.UNSIGNED_CHAR an 8-bit unsigned value
  • LEON.CHAR an 8-bit value with a sign bit
  • LEON.UNSIGNED_SHORT a 16-bit unsigned value
  • LEON.SHORT a 16-bit value with a sign bit
  • LEON.UNSIGNED_INT a 32-bit unsigned value
  • LEON.INT a 32-bit value with a sign bit
  • LEON.FLOAT a 32-bit floating point value
  • LEON.DOUBLE a 64-bit floating point value
  • LEON.STRING a string with char codes between 0 and 0xFF
  • LEON.UTF16STRING a string with char codes between 0 and 0xFFFF
  • LEON.BOOLEAN a true/false value
  • LEON.NULL a null value
  • LEON.UNDEFINED an undefined value
  • LEON.NAN a NaN value
  • LEON.DATE a Date object
  • LEON.BUFFER a Buffer or an ArrayBuffer or a binary string consisting of single byte characters
  • LEON.REGEXP a RegExp object
  • LEON.MINUS_INFINITY minus infinity
  • LEON.INFINITY positive infinity and of course there is
  • LEON.DYNAMIC any type

If you want to indicate that you are sending an array, you pass LEON.Channel an array with one element: the template of the type of data that will be in each element of the array. If you are sending an object, you pass an object with the desired keys, whose values will be a template of the type of data that will be associated with that key. For this reason, arrays must contain objects and values of the same type, and the keys and types of values of objects must be known ahead of time, unless your template includes a LEON.DYNAMIC component. The idea is that you will construct a LEON.Channel on the receiving end of the transfer using the same template, and both ends can send/receive data over this "channel."

If all of your data is dynamic, you can simply use LEON.encode and LEON.decode to serialize it.

Examples

var channel = LEON.Channel({
  a: LEON.STRING,
  b: LEON.INT,
  c: [{ d: LEON.BOOLEAN, e: LEON.DATE }]
});
var obj = { a: 'word', b: -500, c: [ { d: true, e: new Date(1435767518000) }, { d: false, e: new Date(
1435767518000) } ] };
var buf = channel.encode(obj);
// 21 bytes long
obj = channel.decode(buf);
// Same object.

In this case, the buffer is only 21 bytes in length, compared to the purely dynamic LEON which is 60 characters, and compared to the equivalent JSON string which is 112 characters.

Another example:

var channel = LEON.Channel({
  strings: [ LEON.STRING ],
  numbers: [ LEON.INT ]
});
var buf = channel.encode({
  strings: ['the', 'dog', 'ate', 'the', 'cat'],
  numbers: [100, 1000, 10000, 100000]
});
channel.decode(buf);
// Same object.

Now consider an example which includes dynamic data:

var obj = {
  staticallyTypedData: [
    {
      first: 55,
      second: 70,
      third: -100,
      fourth: false
    }, {
      first: 72,
      second: -50,
      third: -20,
      fourth: true
    }, {
      first: 33,
      second: 22,
      third: -22,
      fourth: false
    }
  ],
  dynamicallyTypedData: [
    { a: Infinity, b: NaN, c: /54/i },
    false,
    new Date(),
    { d: 5, e: true, f: 'woop' }
  ]
};
var channel = LEON.Channel({
  staticallyTypedData: [{ first: LEON.CHAR, second: LEON.CHAR, third: LEON.CHAR, fourth: LEON.BOOLEAN }],
  dynamicallyTypedData: [LEON.DYNAMIC]
});
var serialized = channel.encode(obj);
// 70 bytes long compared to 295 characters in JSON
channel.decode(serialized);
// Same object.

If you want to create a template to pass to LEON.Channel dynamically you can pass an example of the data to be sent to LEON.toTemplate and the resulting value can be used to construct a Channel. This can also be used to avoid having to create a template manually. A Channel object also has a "inspect" method that will return a readable string representation of the Channel you can use in your code (after adding the name of the LEON object before the type constants). Be warned that LEON.toTemplate can be very slow if you have a large set of data, so it is best used as a tool to write templates ahead of time to be added to your project.

NOTE: LEON.Channel(LEON.DYNAMIC).encode is equivalent to LEON.encode, as well as with decode.