leaflet.imageoverlay.arrugator
v1.4.0
Published
Display warped reprojected image overlays on Leaflet maps
Downloads
16
Maintainers
Readme
Leaflet.ImageOverlay.Arrugator
Displays reprojected raster images.
Leverages Glii for not going insane with the WebGL bits, and Arrugator for calculating the triangle mesh for raster reprojection.
Demo
https://ivansanchez.gitlab.io/Leaflet.ImageOverlay.Arrugator/demo.html
The demo linked above uses a downsampled version of the N5000 raster dataset from Kartverket. That raster image is originally in EPSG:25833 (AKA ETRS89+UTM33N), and is seamlessly reprojected into EPSG:3857.
Usage
This Leaflet plugin adds a L.ImageOverlay.Arrugator
class and a L.imageOverlay.arrugator
factory to the Leaflet namespace.
Load the plugin in a <script>
tag, from a local copy or from a CDN, e.g.
<script src="https://unpkg.com/[email protected]/dist/leaflet.imageoverlay.arrugator.js"></script>
Usage is as follows:
L.imageOverlay.arrugator(
// First argument to the factory/constructor is the URL of the image. Only png/jpg.
'demodata/Basisdata_0000_Norge_25833_N5000Raster_TIFF/33_N5000raster_1.png',
{
// The "controlPoints" option must be an array of arrays of numbers, containing
// the coordinates in the source CRS of the four corners of the image, as follows:
controlPoints: [
[-183622.300, 7996344.000], // top-left
[-183622.300, 6396344.000], // bottom-left
[1416377.700, 7996344.000], // upper-right
[1416377.700, 6396344.000], // lower-right
],
// The "projector" option must be a forward-projection function.
// Leveraging proj4 as follows is recommended.
// It's up to the developer to ensure that the destination projection matches the Leaflet display CRS.
projector: proj4('EPSG:25833','EPSG:3857').forward,
// The "epsilon" option controls how much the triangular mesh will be subdivided.
// Set it to the *square* of the maximum expected error, in units of the destination CRS.
// The default of one million means that the maximum reprojection error distance shall be 1000 "meters".
epsilon: 1000000,
// If you don't know what a "fragment shader" is, do not change this default.
// If you *do* know what a "fragment shader" is, then be aware that there's a
// predefined `uRaster` 2D sampler and a `vUV` `vec2` varying.
fragmentShader: "void main() { gl_FragColor = texture2D(uRaster, vUV); }"
// Rasters that cover very large areas (i.e. the whole earth) can lead to
// projection artifacts. For those cases, subdivide the mesh before
// arrugating by providing a value larger than 1.
subdivisions: 1,
// If the input coordinates are so large, or so close to discontinuties/asimptotic
// points, these options will crop it to prevent artifacts.
// In other words: when the input data covers the poles, prevent
// projecting the areas near the poles by cropping the `Y` coordinate
// between `[-85.5, 85.5]`.
cropX: [-Infinity, Infinity],
cropY: [-Infinity, Infinity],
// Can take a "padding" option, as per L.Renderer
padding: 0.1,
// "opacity" as per L.ImageOverlay
opacity: 1,
// Can take usual L.Layer options as well.
attribution: "<a href='https://kartkatalog.geonorge.no/metadata/n5000-raster/7e1b827e-3ccd-48a8-91ce-cc8125d6e4c1'>N5000 by Kartverket</a>",
pane: "overlayPane"
}
).addTo(map);
Gotchas
Even though the name of the plugin is L.ImageOverlay.Arrugator
, this class does not inherit from L.ImageOverlay
but, rather, implements parts of L.Canvas
to support a glii-powered WebGL rendering.
This shouldn't be a problem, but is worth mentioning.
The epsilon for the arrugator triangulation process cannot be changed after instantiation (yet).
Legalese
Released under the General Public License, v3. See the LICENSE file for details.