lc-lib
v1.0.30
Published
Library to access Lunar Client's Asset WebSocket easily
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WARNING: This library is stale right now due to a update in Lunar Client's internals, we don't plan on recoding for that update, but we may do a rework for v2 when Lunar v3 releases.
LCLib
A library to access the Lunar Client Assets WebSocket easily and quickly, comes with:
- Automatic State Handling
- Reconnects
- Unmatched Speed
- Reliable Anti-Crashing Systems
- Built-In Utilities for you to use
Getting Started
Before you begin, I recommend installing the typed-emitter
npm package along with this one as it helps a lot with event names and arguments.
First off, install the package by simply running npm install lc-lib
. Once it installs, go to your main file and import it with either of these ways:
// ES6
import * as Lunar from 'lc-lib';
// CommonJS
const Lunar = require('lc-lib');
Now, you can create a client:
const client = new Lunar.Client({
// Enable if you want to see built-in logging details from the library, useful for debugging and testing
debug: false,
});
Next up, you need to get a Microsoft OR Minecraft Access Token, and then you need to initiate the Client, connect, and wait for the connected
event before running any code:
const userState = {
arch: 'x64',
branch: 'master',
clothCloak: 'false',
gitCommit: 'd5e1bcee71328b1885a0365ea1c079b12b0dc4ee',
hatHeightOffset:
'[{"id":3520,"height":0.0},{"id":2628,"height":0.0},{"id":3471,"height":0.0},{"id":3472,"height":0.0},{"id":2583,"height":0.0},{"id":2584,"height":0.0},{"id":2526,"height":0.0},{"id":2527,"height":0.0},{"id":2528,"height":0.0},{"id":2856,"height":0.0},{"id":2540,"height":0.0},{"id":2541,"height":0.0},{"id":2542,"height":0.0},{"id":3438,"height":0.0},{"id":2543,"height":0.0},{"id":3439,"height":0.0},{"id":2544,"height":0.0},{"id":2545,"height":0.0},{"id":2424,"height":0.0},{"id":2490,"height":0.0},{"id":2491,"height":0.0},{"id":2492,"height":0.0},{"id":2493,"height":0.0},{"id":2494,"height":0.0},{"id":2558,"height":0.0},{"id":2559,"height":0.0},{"id":3519,"height":0.0}]',
hwid: 'not supplied',
launcherVersion: 'not supplied',
lunarPlusColor: '-1',
os: 'Windows',
server: '',
showHatsOverHelmet: 'false',
showHatsOverSkinLayer: 'true',
version: 'v1_8',
flipShoulderPet: 'false',
ichorModules: 'common,optifine,lunar',
showOverBoots: 'true',
showOverChestplate: 'true',
showOverLeggings: 'true',
};
// Init and Connect
// - Microsoft Access Token
await client.init(access_token);
// - Minecraft Access Token
await client.init(access_token, true);
client.connect(userState);
// Waiting for connected event (not necessary if you await the client.connect() method)
client.on('connected', () => {
// Code Here
});
client.on('otherListener', (arg1, arg2) => console.log(arg1, arg2));
And now you're ready to go!
Good luck on your journey exploring the Lunar Client Backend, and I hope you don't suffer as much as I did while making this!
Credits:
- LunarSocket by Solar Tweaks for the Packet declarations and reading/writing, although I did change a lot with my findings
- MinecraftJS for the UUID and BufWrapper Packages which really helped in development and made it MUCH easier
- Leoo for helping out a lot during the testing phase and keeping me mentally sane (at least somewhat)