langium-minilogo
v3.0.1
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An implementation of the MiniLogo Language in Langium
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MiniLogo in Langium
An example of implementing a simple DSL, MiniLogo, in Langium.
The core artifacts of this project are:
- A Langium implementation of a variant of the MiniLogo language.
- A demo web application for showing how Langium can run in the web.
MiniLogo is a example language for operating a 'pen' to draw on a surface. If you're familiar with python's Turtle graphics, it's similar to that.
This implementation is based on Eric Walkingshaw's grammar and semantics at OSU.
Which in turn, is based on the Logo language itself.
There is, at this time, a single example in examples/test.logo. Which demonstrates the aspects of MiniLogo:
- Move commands to change position of the pen
- Pen up/down commands to change the drawing state
- Basic arithmetic expressions of literal ints, references, and binary expressions. Parenthesized and negated expressions are allowed as well
- Common arithmetic binary functions are in infix notation: +, -, * and /
- For loops allow a means to bind a single variable to an expr, with a second expression as an excluded upper bound, and a body of statements that are executed on each loop
- Macros are definable, taking arguments upon calling that are bound to parameters which can be referenced in a macro's body
- Color can be set for the lines that are drawn, affecting all subsequent 'move' comands.
Notably, there is no branching instruction present, as there are no booleans present in this language.
Building && Running Locally
The primary artifact of this project is producing a MiniLogo parser & associated generator. This is done by running the following.
# in case you changed the grammar
npm run langium:generate
# compile minilogo
npm run build
You can then reference the produced MiniLogo parser to directly process MiniLogo programs in your own projects.
If you just want to generate code from parsed MiniLogo programs, you can use the cli from the command line. You can test it like so.
# generate commands from a simple program
npm run generate:test
You can also use the cli more directly to generate either an AST or commands in JSON, whichever is of more interest. The AST will allow you to process the program as data, and the commands are pre-processed to support a simple stack-based drawing machine (a version of which is implemented in this project for demonstration).
# generate an AST
./bin/minilogo.js generate examples/simple.logo > examples/ast.json
# generate commands
./bin/minilogo.js generate-cmds examples/simple.logo > examples/ast.json
This will give you a a JSON array of drawing commands generated from the examples/simple.logo program. You can also run this on any other MiniLogo program that you'd like to test, such as examples/test.logo and examples/turtle.logo.
This output can be fed into another program to process the corresponding drawing commands, without needing to interact with a Minilogo program directly.
Building && Running the VSCode extension
In VSCode, open a terminal and run the following line.
npm run build:extension
Then, run the extension by hitting F5 (File menu
-> Run
-> Start debugging
).
Another VSCode instance will open, and you can open the examples folder to see the MiniLogo language in action.
Running in the Web
The secondary artifact of this project is a simple web application that demonstrates running Langium in the web, without a backend.
To run these examples standalone in the web, you need to first build the regular application, and then build & copy assets over for usage in browsers.
# in case you've adjusted the grammar
npm run langium:generate
# compile minilogo, copy, and construct the appropriate web assets
npm run build:web
This builds Minilogo, and sets up the libraries that you will need in public for all MiniLogo programs. You can startup an simple express app on localhost:3000 with a default program by running the following.
npm run serve
In the same interface you can also add in any MiniLogo program (that is recognized by this implementation of MiniLogo in Langium) that you would like to test, and see the results printed to the canvas on the right hand side. Once changes are made, you can click the update button at the bottom of the page to trigger redrawing the canvas using the current program.
If you're running after making a large quantity of changes, you can always run npm run clean
before building to ensure you have a stable state.
There are some example MiniLogo programs in the examples folder that you can try out as well.
At a high-level, updating the canvas works by:
- Monaco is started with a language client (LC), and is connected to an Minilogo language server (LS)
- The document is updated, and the LC passes this new document (program) to the LS
- the language server (Langium) receives the document
- the document is parsed & an AST is produced, validations are performed, etc.
- the generator is invoked to traverse and transform this AST into an array of drawing commands (includes evaluation of exprs)
- these resulting commands, along with the AST, are returned as the result as a response to a successfully validated (processed) document
- the front-end receives & processes these drawing instructions using a very simple stack-based machine
- the machine drives visual updates to the canvas
This is a hyper generalization of each step, but should be sufficient to get a good idea of how this example implementation works.
Here are the results of a couple of example programs