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kujata

v1.0.17

Published

Translates Final Fantasy 7 assets to web-friendly formats like JSON and glTF

Downloads

14

Readme

kujata

A cli-tool that translates Final Fantasy 7 assets to web-friendly formats like JSON and glTF

Logo

Installation and usage

  • Install nodejs
  • Run npm i -g kujata
  • Run any kujata command, eg:
    • kujata config - Set ff7 directory and output folder
    • kujata flevel mdstin1 md1_1 - Extract the backgrounds, palettes, walkmesh & field scripts for the first few fields
    • kujata battle-models rtaa ruaa - Extract the cloud and tifa's battle model and animations in glTF format
  • View your outputted files
  • Use them to create something cool like:
    • https://dangarfield.github.io/kujata-webapp - Viewer for kujata data and assets
    • https://ff7-fenrir.netlify.app - Full FF7 reimplementation engine running natively in the browser

All commands

| Command | Description | | --- | --- | | kujata config | Set config. FF7 install path. Un-lgp storage. Kujata data output folder | | kujata flevel --all -r | Extract all field data. Includes backgrounds, palettes, walkmesh, field scripts etc | | kujata flevel md1stin md1_1 | Extract one or more field | | kujata field-models -all | Extract field models to glTF. Includes models and textures | | kujata field-models aaaa aagb | Extract one or more models | | kujata field-animations | Extract field model animations to glTF. Includes all animations for all models | | kujata metadata | Extract general information. Includes field jumps, operations, chapter lists, friendly names etc | | kujata battle-models -all | Extract battle models to glTF. Includes models, textures, weapons, backgrounds and animations | | kujata battle-models rtaa ruaa | Extract one or more models | | kujata battle-data | Extract battle data. Includes enemies, scene.bin, mark.dat, camera & action scripts, effect sprites | | kujata world | Extract world data. Very incomplete. Includes field transition positions only | | kujata exe | Extract exe data. Includes shops, initial data, limit data | | kujata kernel | Extract kernel data. Includes command and attacks, initial data, and window.bin data | | kujata menu | Extract menu assets. Includes images, text, icons, most images for the game | | kujata cd | Extract cd data. Includes credits and change disk data | | kujata media | Convert media assets to web friendly formats. Sounds, music, movies, movie cam data | | kujata bundle | Bundle image assets. Add filelist.txt and zip images common images, For fenrir game engine | | kujata unlgp battle.lgp | Extract the files from the lgp archives |

Thanks goes to...

  • picklejar76, for his work on creating the initial kujata
  • qhimm community
  • Aali, for patching FF7, graphics work, lgp/unlgp utility, etc.
  • Borde, for authoring Kimera and TexTool_0.10
  • DLPB, for authoring too many tools to list here
  • ficedula, for authoring multiple tools, including lzs decompressor and Ifalna model viewer
  • Kaldarasha, for model editing experience and design advice, etc.
  • halkun, for evangelizing glTF, FF7 file spreadsheet, etc.
  • Sega Chief, for field model friendly names, etc.
  • quantumpencil, for sister-ray
  • Jusete, for finding a good kujata logo
  • others TBD; please let me know if I left out any person or acknowledgement!