kotlik
v1.0.5
Published
A state machine system for CTF games
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Kotlik
Kotlik is a simple API for CTF games (sifrovacky). It is written to be a modular state-machine based API, which can be easily extended and modified.
Setup
You can install the package using npm install kotlik
command.
Usage
To use Kotlik, you need to call the createServer
function and pass the configuration object to it. The configuration object should contain the following properties:
port
: The port on which the server should listensql
: MySQL configuration object (host
,user
,password
,database
,port
)handlers
: Message handlers definitiondashboard
: Dashboard configuration object (password
)onCreated
: Function that is called when the server is createddefaultTeamState
: Default team state objectdefaultAppState
: Default app state objectadditionalAdminInfo
: Additional information sent to the admin dashboard
Handlers
Handlers are the core of the Kotlik API. They are used to define the behavior of the server. The handlers are defined in the handlers
property of the configuration object. The handlers
property should be an object, where the keys are the messages the server should react to and the values are the handler functions. The keys must be in lowercase and without spaces or diactitics. The function takes the following parameters:
state
- The current team statemodules
- Server modules for handling different actionsserver
- object containing access to the MySql database and the http server
The function should return a promise that resolves to the new state of the team.
Modules
Modules provide functionality on top of the core server behavior. Currently, the following modules are available:
scheduler
- Handling scheduled eventsmessenger
- Sending messages to the teamsevents
- Storing checkpoint timesstate
- Handling the app state sent to the players
Example
A simple example can be found in the example
directory.
import dotenv from "dotenv";
import moment from "moment";
import "moment/locale/cs";
import { createServer } from "kotlik";
dotenv.config();
moment.locale("cs");
type TeamState = {
pings: number;
};
type AppStateType = {};
createServer<TeamState, AppStateType>({
port: (process.env.PORT as any) || 3000,
sql: {
host: process.env.MYSQL_HOST,
user: process.env.MYSQL_USER,
password: process.env.MYSQL_PASSWORD,
database: process.env.MYSQL_DATABASE,
port: (process.env.MYSQL_PORT as any) || 3306,
},
handlers: {
ping: async (state, modules, server) => {
await modules.messenger.message("server", "pong");
return { ...state, pings: state.pings + 1 };
},
},
onCreated: async (server) => {
console.log(
`[server]: Server is running at http://localhost:${
(process.env.PORT as any) || 3000
}`
);
},
dashboard: {
password: process.env.ADMIN_PASSWORD!,
},
defaultTeamState: {
pings: 0,
},
defaultAppState: {},
additionalAdminInfo: {},
});