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knockout-else

v1.0.12

Published

else/elseif for Knockout

Downloads

735

Readme

knockout-else

else/elseif binding for Knockout

Re. https://github.com/knockout/knockout/issues/962 Originally from http://jsfiddle.net/bmh_ca/hyrvtps4/

Get started

Get it with npm install knockout-else or bower install knockout-else.

Include the dist/knockout-else.js, then init with KnockoutElse.init([spec={}]).

It should work fine in the ordinary with AMD/CommonJS.

How to use

Two block elements

<div data-bind='if: x'>X</div>
<div data-bind='else'>!X</div>

Two virtual elements

<!-- ko if: x -->
X is truthy
<!-- /ko -->
<!-- ko else -->
X is not truthy.
<!-- /ko -->

An Element + virtual else

<div data-bind='template: {if: x, foreach: arr}'></div>
<!-- ko else -->
X is false or arr is empty/undefined.
<!-- /ko -->

A virtual if and else-element

<!-- ko foreach: arr -->
<!-- /ko -->
<div data-bind='else'>
arr is empty or undefined.
</div>

else and else-if

<!-- ko if: x -->X is true<!-- /ko -->
<!-- elseif: y -->X is not true, but Y is.<!-- /ko -->
<div data-bind='elseif: z'>Z, but not X nor Y.</div>
<!-- else -->It's all pie.<!-- /ko -->

inline else/else-if short-hand

Within an if, ifnot and foreach bindings, one can use HTML comments to indicate else and elseif. These are respectively rewritten as <!--/ko--><!--ko else--> and <!--/ko--><!-- ko elseif: expression -->.

You need to pass inlineElse: true to the init function to turn this feature on.

You can use inline short-hand with regular tags:

<div data-bind='if: x' -->
  X
  <!-- elseif: y -->
  not X but Y
  <!-- else -->
  Neither X nor Y
</div>

... and with virtual elements:

<!-- ko if: x -->X
<!-- elseif: y -->Y
<!-- else -->~X and ~Y
<!-- /ko -->

The else/elseif comments will be rewritten as:

<!-- ko if: x -->X
<!--/ko-->
<!-- ko elseif: y -->Y
<!--/ko-->
<!-- else -->~X and ~Y
<!-- /ko -->

The else and elseif bindings then add inner conditionals, resulting in a DOM tree that looks like this:

  <!--ko if: x-->
    <!--ko __ko_if: __elseWrapperValueAccessor__()-->
      X
    <!--/ko-->
    <!--ko elseif: y-->
      <!--ko __ko_if: __elseCondition__-->
        Y
      <!--/ko-->
    <!--/ko-->
    <!-- ko else -->
      <!--ko __ko_if: __elseCondition__-->
        ~X and ~Y
      <!--/ko-->
    <!-- /ko -->
  <!--/ko-->

The __elseCondition__ is a computed value that is true when the prior conditions are false and, in the case of elseif the given conditional is true.

The "inline else/if" short-hand replaces the knockout bindings for if, ifnot, foreach and template. The original bindings if, ifnot, template and foreach are accessible still through ko.bindingHandlers.__ko_BINDING e.g. ko.bindingHandlers.__ko_if,

spec argument for init

You likely do not need to specify any, but the options are:

| Argument | Default | Meaning |--- | --- | --- | inlineElse | false | <bool> When truthy the <!-- else --> and <!-- elseif: --> short-hands will be enabled. | elseBindingName | else | <string> or falsy The name of the binding for 'else'; falsy to disable. | elseIfBindingName | elseif | <string> or falsy The name of the binding for 'elseif'; falsy to disable.

ES5 things

The following will need to be shimmed for older browser support (i.e. IE8 and lower):

  • Object.keys

Changelog

  • 6 Dec 2015 🌵 — Merge #3 — Fix memory leak