npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

keybus

v0.0.3

Published

Support simultaneous multi-keypress handler. Especially useful in game development on browser.

Downloads

3

Readme

KeyBus

:snowboarder: Support simultaneous multi-keypress handler. Especially useful in canvas game development on web browser. Also the standalone keyboard I/O component in the canvas game engine Zion.

Installation

npm install --save keybus

Basics Handler

The basic key handler serves exactly like what the browser native API supports:

import createKeyBus from 'keybus';
// pass in the dom element that you want the event handlers be bind to
const kb = createKeyBus(document);

const enterKeydownHandler = kb.down(13, () => console.log('Enter keydown!'));

// to remove the keydown event handler for a specific key and event
enterKeydownHandler.remove();

APIs:

Advanced Multi-key Handler

This is what the KeyBus is built for. Let's talk about the current situation of keypress handler first.

The native api addEventListener doesn't sufficiently support simultaneous keydown event (See more at https://stackoverflow.com/questions/15661796/how-to-handle-multiple-keypresses-with-canvas). If you have a moving character, which you could control its movement using wasd, the keyboard handlers will break down if you press w and d and want it to move top right simultaneously.

The stackoverflow post above shows a way to solve this problem, by using a hash table. But you still have to check the hash table every time you execute game_loop, which is a redundant concern to the developer. It's not a good way of abstraction.

However, with KeyBus, you could do this:

const canvas = document.getElementById('my-canvas')
const kb = createKeyBus(canvas)

kb.simulDown(38, () => console.log('up'))
kb.simulDown(39, () => console.log('right'))

function game_loop() {
  // the only thing you need to do is to call this method in every game loop,
  // the keybus will automatically check if anykey is pressed and run the according handlers (could be more than one)
  kb.executeMultiKeyHandlers();
}

Admittedly, under the hood there is still a hashtable. But as a consumer / developer, you are not aware of it, which ease most of the pain when handling this issue.