key-controller
v2.0.7
Published
A library that abstracts handling keyboard controls in the browser
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key-controller
key-controller is a library that abstracts handling keydown
and keyup
events in the browser, making it easier to change keyboard controls dynamically.
key-controller uses KeyboardEvent.key for controller.register(...)
. We recommend using https://keycode.info/ for looking up .key
property of specific key's event.
Installation
npm install key-controller --save-dev
If you don't use a module bundler, you can include the minified file which exports the KeyController
global:
<script src="unpkg.com/key-controller/umd/key-controller.min.js" defer></script>
Concepts
Keyboard controls usually map to an abstract action, eg. Spacebar -> Jump
. To make a controller, you pass in generator function and a context:
const generator = ctx => ({
jump () {
ctx.jump()
}
})
const player = {
jump () {
console.log('jump!')
}
}
const controller = new KeyController(generator, player)
Your generator function will be called with the contexts that were passed to KeyController
and should return a JavaScript object containing abstract actions.
To map keyboard controls to the actions, you call controller.register(mycontrols)
:
const controls = {
jump: ' '
}
controller.register(controls)
// Pressing Spacebar will now call player.jump()
Usage
import KeyController from 'key-controller'
const billyTheGoblin = {
x: 0,
isDancing: false
}
const generator = goblin => {
moveLeft () {
goblin.x -= 1
},
moveRight () {
goblin.x += 1
},
toggleDance: {
keyup () {
goblin.isDancing = false
},
keydown () {
goblin.isDancing = true
}
},
}
const controls = {
moveLeft: ['ArrowLeft', 'a'],
moveRight: ['ArrowRight', 'd'],
toggleDance: 'alt+d'
}
const controller = new KeyController(generator, billyTheGoblin)
controller.register(controls)
API
new KeyController(generator, [...context])
Creates a "controller", an object that stores a collection of abstract actions to be trigger by the controls in controller.register(mycontrols)
.
generator
Type: ([...Any]) => Object
A function that takes an arbitrary number of arguments, and returns an object with abstract actions. An action name can map to a function or an object that contains a keydown
and/or keyup
function. If the action name maps to a function, it will be triggered on keydown
.
The functions will always be passed its respective KeyboardEvent
when the action is triggered. You probably won't need to use it though.
const generator = (cat, dog) => ({
patDog (e) {
console.log('Keyboard event:', e)
console.log('You\'re patting the dog!')
dog.woof()
},
patCat () {
keydown () {
console.log('You started patting the cat')
},
keyup () {
console.log('You stopped patting the cat; it\'s now upset :c')
cat.ragequit()
}
}
})
There is a special action name, _
, which is triggered on every keypress (i.e. you don't need to specify it in your control
object); it's intended for debugging purposes, such as logging the contexts.
context
Type: Any
An arbitrary number of arguments that will all be passed to the generator function (useful if you want your generator function in a separate file, which doesn't have access to the desired scope.
controller.register(controls)
Registers controls to the abstract actions defined in the generator function.
controls
Type: Object
A mapping of the abstract action names to keyboard controls, e.g.
const controls = {
left: 'a',
right: 'd'
}
An abstract action can map to multiple controls using arrays:
// Jump when "w" or the Spacebar is pressed
const controls = {
jump: ['w', ' ']
}
"Modifier keys", ie. meta
, ctrl
, alt
can be prepended using +
to check whether they're being held down on keypress:
// Quit when the user press q while holding ctrl
// Note that the order and case of the modifier keys does not matter, but the "primary key" must be the last character
const controls = {
quit: 'ctrl+q',
rageQuit: 'cTlR+aLT+q'
}
Note that shift
is NOT supported; instead, just enter the character you want to trigger the event on. For example, rather than doing shift+w
, do W
:
// 'W' refers to shift+w
const controls = {
jump: 'w',
jumpSuperHigh: 'W'
}
controller.unbind()
Unbinds the controller from the DOM. Calls document.removeEventListener(...)
under the hood.
controller.bind()
Binds the controller from the DOM. Calls document.addEventListener(...)
under the hood.