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keeptime

v1.5.0

Published

A simple timer class to measure passing of the time.

Downloads

40

Readme

In A Nutshell

KeepTime is a simple class to make time measurements in node.js.

In a simple case, time can be measured just by:

var kt = new KeepTime(true); // timer is autostarted
... // your own code here
console.log('code took ' + kt.get() + ' seconds to run.');

Somewhat more complex measurement:

var kt = new KeepTime(); // timer is not started
for (var i=0; i<42; i++) {
    ... // do something non-interesting here
    kt.start();
    ...
    // do something time critical and interesting here
    // and measure the time cumulatively
    ...
    kt.stop();
    ... // do something non-interesting here
}
console.log('code took ' + kt.get() + ' seconds to run.');

Methods

KeepTime(autoStart)

The constructor method that is used to create a timer object. The timer can optionally be created in automatically started state. If called without argument or with argument evaluating to false, the timer is created in stopped state.

KeepTime.prototype.get()

Look up the current time from a timer and return the time the timer has been running in seconds.

KeepTime.prototype.set(seconds)

Set the timer to given number of seconds. Only finite, non-negative numbers are allowed.

Avoid using ridiculously high values. Above 2^40 seconds, the timer granularity starts to degrade, but since it's already around 6e32 years, it should not be a problem. Below that, it should be ok.

KeepTime.prototype.getReadable(decimals)

Look up the current time from a timer and return the time the timer has been running in a readable string with given number of decimals after seconds. Maximum number of decimals is 9 and the default is 0.

If the time is less than one hour (i.e. 3600 seconds), it's is returned in form 'mm:ss' (followed by possible decimals like other formats). If the time is less than one day, it's returned in format 'hh:mm:ss'. If it's more than a day, it's returned in format 'd+hh:mm:ss'. For time values larger than one year, approximate number of years is added to the string. For ridiculously big values, only approximate number of years is returned and smaller units are omitted altogether, which naturally causes also decimals to be ignored.

In case the least significant parts of the timer value is beyond the precision of number type, the return value is padded with zeros rather than arbitrary digits.

KeepTime.prototype.getArray()

Look up the current time from a timer and return the time the timer has been running as array of two integers. The first number is seconds (rv[0] >= 0) and the second number is fraction of second in nanoseconds (0 <= rv[1] < 1000000000).

KeepTime.prototype.stop()

Stop the timer. While the timer is in stopped state, the calls to get and getArray methods return the same value unless reset is called in between.

KeepTime.prototype.start()

Start (or resume) the timer.

KeepTime.prototype.reset()

Reset the time of the timer to zero. The call does not affect on the run state of the timer (i.e. running timer remains running and stopped timer remains stopped).

KeepTime.prototype.isRunning()

Return true if the timer is running, false if it's stopped.

KeepTime.readable(seconds, decimals)

A static version for converting a number of seconds to a readable string.

Author

Timo J. Rinne [email protected]

License

GPL-2.0