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kbin-state

v1.1.7

Published

a state manager with build into undo and redo functionality

Downloads

4

Readme

kbin-state

This is a simple state manage for react apps. I'm making it because redux, even with redux-thunk, is not behaving as well as I would like with async loading. With that being said, it's pretty much the same idea, with action / reducers / immutable state. It also supports undo / redo functionality (on meta + z / meta + shift + z respectively) as well as "effects", which launch on all dispatchs / undos / redos to perform additional actions using the updated data (updating backend etc).

Usage

export const {
    store,
    dispatch,
    useSelector,
    select,
    useIsInitialized, // picks up when initializer is finished
    undo, redo, // undo / redo functions to call programatically
    canUndo, canRedo, // () => boolean to see if possible to undo / redo at current point
    resetState, // () => void to reset app to initState (pre initialized)
    reInitialize // () => void to reset app to initialized state (calls initializer)
} = createStore(
    rootReducer, // returns initial state retrieved asyncronously
    initializer?, // async (initState: RootState, force: boolean) => Promise<RootState>
    effects?,
    options?
)

Options

options: {
    onUndo?: () => void,
    onRedo?: () => void,
    log?: boolean = false,
    useLocalStorage?: boolean = false,
    localStorageKey?: string = 'redo-state'
}

note on the initializer: initState is a default object with the shape of RootState to use if the initializer fails. Force is passed true on the first initilialation, and can be passed optionally as true or false to reInitialize (default false).

Effects

effects: {
    [ACTIONTYPE: string]: {
        undo?: (prevState: RootState, effectData: { any }) => void,
        redo?: (nextState: RootState, effectData: { any }) => void,
        both?: (state: RootState, effectData: { any }) => void,
    },
    ...
}

effects are used to update any data external to the client (ie update the backend)

if an dispatched action has a property "effectData", it will be stored corresponding to the state history, and later passed to the corresponding effect function

StaticStore

There is also a version without undo / redo functionality, but still keeping all other functionality.

Since there are no longer undo / redos, effects only have one direction, so are defined like so.

effects: {
    [ACTIONTYPE: string]: (nextState: RootState, action: Action) => void
    ...
}

note that the action is now passed directly to the effect function.