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kaybee

v1.0.3

Published

A busy little keyboard input library for games.

Downloads

21

Readme

Kaybee 🐝

A very tiny keyboard input library for games.

  • Built on the KeyboardEvent API.
  • Zero dependencies.
  • < 0.4kb compressed.

Getting Started

via package manager:

yarn add kaybee or npm i -S kaybee

import { start } from "kaybee";

via CDN:

// Use your preferred CDN; here we use jspm.
import { start } from "https://jspm.dev/kaybee/dist/kaybee.js";

Usage

// Start listening for KeyboardEvents and tracking key state.
const kb = start({
  // These are the available options and their default values.
  target: window, // The EventTarget to listen for KeyboardEvents on.
  renameKeys: true, // Whether to normalize key names.
  enableRepeat: false, // Whether to call onKeyDown on "repeat" key events.
  onKeyDown: ({ key, code, repeat }) => {}, // Called when a key is pressed.
  onKeyUp: ({ key, code }) => {}, // Called when a key is released.
});
// Query key state by key name.
if (kb.getKey("f")) {
  // Do something.
}

// Query key state by key code.
if (kb.getCode("KeyW")) {
  // Do something else.
}
// Clean up the DOM event listeners when your game is finished.
kb.stop();

If renameKeys is true, then key names are transformed to more useful values using three simple rules:

  • All key names become lowercase. "A" -> "a"
  • Arrow keys are unprefixed. "ArrowLeft" -> "left"
  • And the space key is given a real value. " " -> "space"

Only the key name is changed by this option. The code name is unaffected.

This is recommended because the names given by the browser can be less than ideal for games. For example, "a" and "A" are given as two different key names.

See MDN's key and code pages for more info on names in the KeyboardEvent API.