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karaoke

v0.2.1

Published

CD+G Player

Downloads

8

Readme

JavaScript CD+G Player

This is a CD Graphics (CD+G) implementation that draws to an HTML5 canvas. It's based on the Brandon Jones's fork of the player by Luke Tucker.

There are two main pieces that make this thing work:

  • CDGPlayer library that decodes CD+G files draws the instructions to an HTML5 canvas
  • Demo app that creates a CDGPlayer instance and an <audio> tag and keeps them synced

Usage as a Module

If all you wanna do is download this and see it in action, skip down to Running the Demo.

Otherwise, you're building some kind of Karaoke thing with this library. That's great!

  1. Install this module yarn add karaoke / npm install karaoke

  2. Import the library: import CDGKaraokePlayer from 'karaoke';

  3. Create an instance of the player:

    const karaoke = new CDGKaraokePlayer();
  4. Append the canvas and audio elements from the player instance:

    document.body.appendChild(karaoke.canvas);
    document.body.appendChild(karaoke.audio);
  5. Load and play your audio/CDG:

    karaoke.loadAndPlay('YOUR_AUDIO.mp3', 'YOUR_CDG.cdg');

Running the Demo

  1. Check out this repo.
  2. yarn install / npm install
  3. Add test.mp3 and test.cdg to the build folder alongside index.html
  4. Run yarn start / npm start
  5. Open http://localhost:8069/ in your browser.

Implementation Notes

  • Drawing uses requestAnimationFrame instead of a fixed timer. When syncing with the audio, it will process as many instructions as necessary based on the time since the last frame was drawn.
  • The player maintains its own Canvas and draws some imageData to it rather than using fillRect for each pixel. As it turns out, this made drawing really fast!
  • As a result of the change above, scaled display requires copying the player's canvas to another canvas. Well, maybe it's not totally required, but that's how it's working right now.

Future Improvements

  • Isomorphic rendering. There is still a teeny bit of refactoring necessary to allow CDGContext to create a non-HTMLCanvasElement canvas in a node.js environment, but it's already pretty close, I think.
  • CD+G authoring utils, like converting images to instructions, instruction timelines, etc.

Resources

License

ISC