json-rpc-server-stream
v1.0.0
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JSON RPC 2.0 server implementation with streaming I/O and event driven API for endpoint implementers.
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JSON RPC Server Stream
JSON 2.0 RPC server implementation with streaming I/O and event driven API for endpoint implementers. For the corresponding client implementation see json-rpc-client-stream.
Line-delimited JSON
JSON is streamed with new line character \n
as delimiter from the server, which
enables sensible client side parsing even if several JSON encoded responses are
streamed in the same chunk from the server. Several incoming JSON encoded
requests or notification objects are also expected to be delimited with new line
characters if sent in the same chunk.
For gereral info about new line encoded JSON, see http://jsonlines.org/.
JSON RPC 2.0 Architecture
The JSON RPC 2.0 protocol uses a client-server-architecture, in contrast to the peer-to-peer oriented 1.0 version, where peers act as both clients and server. However, it is still possible to use JSON RPC 2.0 in a peer-to-peer fashion.
Using JSON RPC 2.0 in a Peer-to-peer Fashion
A server and client pair must be installed on each node in order to use JSON RPC 2.0 in a peer-to-peer fashion. Additionally, full-duplex communication between node endpoint is required, for instance using WebSockets. The question then becomes: How to separate incoming requests from incoming responses?
This problem could be handled by the protocol implementation, since it is quite
straight forward to separate well-formed requests from well-formed responses.
Consequently, messages could be inspected by the implementation and either be
handled as requests or as responses. However, such an approach is not optimal –
It violates the idea of separation of concerns. Furthermore, there are
malformed JSON RPC 2.0 messages, such as an empty array "[]"
, that cannot be
distinguished as a malformed request that requires an error response or a
malformed response that should be left unanswered.
A better approach when a JSON RPC 2.0 server and client on the same node share a common bidirectional channel is to multiplex and demultiplex (mux/demux) the transmission, so that each message only hits the intended endpoint implementation. The module mux-demux-stream can be used to achieve this.
Installation
npm install json-rpc-server-stream
Usage
Create a JSON RPC server stream and add event listeners for incoming requests or notifications.
Do some stream plumbing, such as: Readable connection stream -> RPC server -> Writable connection stream.
As mentioned above, it is recommended to pipe the streaming JSON RPC 2.0 server and client through a mux/demux before piping it to a channel stream if using JSON RPC 2.0 in a peer-to-peer fashion.
jsonRpcServerStream()
The module exports a factory function that returns a JSON RPC server stream instance, which is a duplex stream.
jsonRpcServerStreamInstance.rpc.on(event, listener)
Add listener for an RPC method. The listener takes a parameter
argument and a
reply
argument. The reply argument is a callback that should be invoked with
an error and a result if the RPC was a request. If the reply callback is
provided with an error, the result argument must be left undefined. If the RPC
was a notification (which should not be replied to) the reply callback is a
noop.
Basic Example
The following examples shows the basic use cases for a JSON RPC 2.0 Server.
var jsonRpcServerStream = require('json-rpc-server-stream')();
// A request
jsonRpcServerStream.rpc.on('divide', function(params, reply) {
if (params.denominator === 0) {
return reply(new Error('Division by zero'));
}
reply(null, params.numerator / params.denominator);
});
// A notification
jsonRpcServerStream.rpc.on('log', function(params) {
console.log(params);
});
getSomeReadableStreamSomehow()
.pipe(jsonRpcServerStream)
.pipe(getWritableStreamSomehow());
Advanced Example
The following example shows how to implement a JSON RPC 2.0 client and server in node.js where websockets are used as a shared bi-directional channel, with multiplexed and demultiplexed transmission. Additional modules ws, json-rpc-client-stream, websocket-connection-stream, and mux-demux-stream are used.
var WebSocketServer = require('ws').Server;
var wss = new WebSocketServer({ port: 8080 });
var mux = require('mux-demux-stream');
wss.on('connection', function connection(ws) {
var websocketConnectionStream = require('websocket-connection-stream')().attach(ws);
var jsonRpcServerStream = require('json-rpc-server-stream')();
var jsonRpcClientStream = require('json-rpc-client-stream')();
mux(jsonRpcServerStream, jsonRpcClientStream)
.pipe(websocketConnectionStream)
.demux(jsonRpcServerStream, jsonRpcClientStream);
jsonRpcServerStream.rpc.on('join', function(params, reply) {
if (checkIfUserIsAllowedToJoinRoomSomehow(params.roomId, jsonRpcClientStream)) {
placeJsonRpcClientStreamInARoomCollectionSomehow(params.roomId, jsonRpcClientStream);
return reply(null, 'OK';
}
reply(new Error('Not allowed'));
});
jsonRpcServerStream.rpc.on('chat', function(params) {
var jsonRpcClientStreams = getAllJsonRpcClientInstancesForRoomSomehow(params.to);
jsonRpcClientStreams.forEach(function(jsonRpcClientStream) {
jsonRpcClientStream.rpc.emit('chat', {
from: params.from,
message: params.message
});
});
});
});
Related packages
Test
Run unit tests;
$ npm test
Create test coverage report:
$ npm run-script test-cov