npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

jsfx

v0.0.1

Published

An image effects library, heavily inspired by https://github.com/evanw/glfx.js. I needed something that could fallback to a canvas, and additionally, I needed the same effects to render server side.

Downloads

8

Readme

jsfx

An image effects library, heavily inspired by https://github.com/evanw/glfx.js. I needed something that could fallback to a canvas, and additionally, I needed the same effects to render server side.

This library is currently in heavy development, and not tested. You should probably refrain from using it in production until it becomes stable.

Demo: http://jsfx.inssein.com

todo

  • Need to move jsfx.Filter and jsfx.FilterInterface into the jsfx.filter namespace, but the compilation doesn't work as the single output file is not ordered (BrightnessContrast gets defined before the interface or base class)
  • Get feedback on usage of Typescript (the way files are separated, lack of Uint8TypedArray in UnsharpMask, etc).
  • Figure out how to have certain static variables per WebGL Rendering context. I am currently casting to any, and assigning a variable. (vertexBuffer and texCoordBuffer in Shader, frameBuffer in Texture, and shaderCache in Renderer)
  • Add more filters
  • A lot of the filter files have the comments and the webgl shaders copied from glfx.js. I should probably attribute the single files as well as mentioning it in the credits.
  • Add tests
  • Test server side rendering with node-canvas, and add documentation
  • Add minified build

future

  • Currently, only the Canvas filters take advantage of IterableFilter. Perhaps implement something similar for WebGL whereby shaders for a combination of filters are generated, and applied once. This is not very important as these filters are fairly light weight, and the WebGL implementation is already considered much faster (relative to Canvas).

credits

  • https://github.com/evanw/glfx.js

license

MIT