js.perlin
v0.0.1
Published
Perlin noise implementation
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JS.Perlin
Installation
npm install js.perlin
Usage
- new Perlin( [ table ] )
Returns a new generator instance. If table
is set, then it will be used
as random lookup table otherwise a random table will be generated.
- [instance].octaves
- [instance].frequency
- [instance].persistence
Generator configurations variables.
- [instance].generate( start, size, callback )
This function will call callback()
for each pixel in the N-dimensional
range between start
and start+size
, with two parameters : the
coordinates of the current pixel, and the related Perlin value.
var Perlin = require( 'js.perlin' ).Perlin;
var map = new Perlin( );
map.generate( [ 0, 0 ], [ 2, 2 ], function ( point, value ) {
console.log( point, value );
} );
To do
I need to :
Understand why implements Perlin.random as
Math.random( ) * 2 - 1
just doesn't work.Implement real Perlin noises (standard & simplex).
If you can help me on one of these two issues, please feel free to post an issue and / or make pull requests !
Authors
Implementation by Maël Nison, from Jeremy Cochoy's paper.