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js-state

v0.1.1

Published

A Node.js Finate State Machine

Downloads

1

Readme

JS-State-Machine

A Javascript Finite State Machine

Usage

Include State by:

   var State = require('js-state');

APIs

  • Constructor

      var st = new State({initState: 'ready', states: ['ready', 'middle', 'end']});

initState: The inital state of the state machine.

states: The availale states of the state machine.

  • addStates

Add additional states to state machine.

    st.addStates(['initialzed', 'pending']);
  • removeStates

Remove states from state machine.

    st.removeStates(['middle', 'pending']);
  • forth([currentStateData], [previousStateData])

Advance state.

    st.forth('Hello world!!!');

currentStateData: [Optional] the data provided for the current state enter callback.

previousStateData: [Optional] the data provided for the previous state leave callback.

  • back([currentStateData], [previousStateData])

Backward state.

    st.back('Hello universe!!!');

currentStateData: [Optional] the data provided for the current state enter callback.

previousStateData: [Optional] the data provided for the previous state leave callback.

  • go(state, [currentStateData], [previousStateData])

Go to a state.

    st.go('ready', 'Bingo!');

currentStateData: [Optional] the data provided for the current state enter callback.

previousStateData: [Optional] the data provided for the previous state leave callback.

  • on(state, event, callback)

Bind a function that will be triggered when state changed.

    st.on('middle', 'enter', function () {console.log('Aloha');});

state: Target state.

event: Tigger event. Can be either enter or leave.

callback: The function that will be invoked.