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js-skulpt

v0.2.42

Published

js-skulpt 是基于 JavaScript 构建的运行 Python 代码的一个模块,正常的使用和运行都能通过以下方式来使用。能够正常使用的地方是普通代码和 turtle 代码的运行,针对 pygame 代码运行时,需要注意的是要在项目的 public 文件夹中引入 assets/pagame_dist 文件夹才能正常使用运行 Python 代码。

Downloads

4

Readme

js-skulpt

js-skulpt 是基于 JavaScript 构建的运行 Python 代码的一个模块,正常的使用和运行都能通过以下方式来使用。能够正常使用的地方是普通代码和 turtle 代码的运行,针对 pygame 代码运行时,需要注意的是要在项目的 public 文件夹中引入 assets/pagame_dist 文件夹才能正常使用运行 Python 代码。

  • 下载

    npm i js-skulpt --save-dev
  • 引用

    import {
      initSk,
      startSk,
      pauseSk,
      imageCanvas,
      clearKeyboardEvent,
    } from "js-skulpt";
    
    // 存储sk的状态值和输出值
    const [myData, setMyData] = useState < any > {};
    
    // 取值
    const { successOutput, canvasPrecess, image } = myData;
    
    // 代理设置输出的值
    const dataPut = (ikey: string, value: any) => {
      setMyData((myData: any) => {
        let _myData = { ...myData, [ikey]: value };
        return _myData;
      });
    };
    
    //初始化获取监听
    useEffect(() => {
      initSk(dataPut);
    }, []);
    
    //运行获取内部参数
    const handleClick = (e: any) => {
      startSk({
        scaleNeed: false, //是否缩放画布
        code: code, //输入代码
        isLineno, //是否翻译显示行号
        boundary: {
          width: 600, //画布宽
          height: 800, //画布高
          animate: true, //画布动画
          speedLevel: 1, //画布动画速度
        },
        refInput, //绑定页面input输出父级
        refCanvas, //绑定页面画布
        workSpace, //绑定页面画布包裹gird
        env: "production", //服务是测试或生产
      });
    };
    
    //停止进程获取sk内部参数
    pauseSk();
    
    //画布绘制成静态图片的参数获取
    imageCanvas();
    
    //停止进程对鼠标和键盘的监听
    clearKeyboardEvent();