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js-noise

v0.1.3

Published

A simple module-based javascript library for generating coherent noise. Inspired by the [libnoise](http://libnoise.sourceforge.net/) project for C++.

Downloads

58

Readme

js-noise

A simple module-based javascript library for generating coherent noise. Inspired by the libnoise project for C++.

Installing

npm i js-noise

Compatible with both node and the browser (via browserify).

Modules Overview

Modules are the building blocks for your noise generators. They generate outputs starting with basic types of noise, and can modify or combine different sources of noise to produce unique results. Modules are broken up into 5 major types: Generators (0 inputs, 1 output), Modifiers (1 input, 1 output), Combiners (2 inputs, 1 output), Selectors (n inputs, 1 output), and Transformers (n inputs, 1 output).

Generators

When looking at a module tree, generators are the most basic components. They produce a value based only on the provided coordinates, and have no source modules.

Checkerboard
Produces either -1 or 1 in a checkerboard pattern of cubes. Mostly useful for testing purposes.

Constant
Produces a set value for all inputs.

Echo
Produces one of the input coordinates as output (configurable for x, y, or z). Primarily used in the test suite.

Simplex
Generates simplex noise in the range [-1, 1]. Very useful for creating basic heightmaps, as well as textures.

Voronoi
Generates Voronoi (aka Cell, Worley) noise in the range [0, 1]. Useful for creating such as water and stone.

Modifiers

Modifiers take a single input and alter it.

Abs
Produces the absolute value of its source module.

Clamp
Clamps the value of a source module to within a given range.

Exponent
Raises the value of a source module to a set exponent.

FBM
Performs Fractional Brownian Motion on a source module with configurable octaves.

Invert
Reverses the sign of its source module.

ScaleBias
Applies a scale factor, then adds a constant value (bias).

Transformers

Transformers alter the coordinates being sent to their source modules.

Displace
Uses 3 source modules to alter the coordinates of a 4th source module.

ScalePoint
Scales the coordinates being sent to its source module by a constant amount.

TranslatePoint
Translates the coordinates being sent to its source module by a constant amount.

Misc

Utility modules that don't actually alter the inputs.

Cache
Caches the value of the last used coordinates. Useful if you need to reuse a module in multiple places within your module tree.

// Calculates the value at (0, 0, 0) twice
var simplex = new JSNoise.Module.Simplex();

simplex.getValue(0, 0, 0);
simplex.getValue(0, 0, 0);

// Calculates the value at (0, 0, 0) once
var cache = new JSNoise.Module.Cache();

cache.setSourceModules([simplex]);

cache.getValue(0, 0, 0);
cache.getValue(0, 0, 0);