js-image-compressor
v2.0.0
Published
A simple image compressor of javascript
Downloads
1,989
Maintainers
Readme
Introduction
js-image-compressor
is a javascript
library that implements lightweight image compression. After compression, it is only 5kb
, and the image can be compressed on the front-end page. While providing basic image compression functions, it also exposes related public methods of image processing, as well as border case processing:
- A certain threshold can be set for the size of the converted image, so that the image converted to
png
format will not be too large under undesirable conditions, and at the same time larger than this threshold, it can be automatically converted tojpeg
format for better compression; - You can limit the width and height of the output image to prevent accidents, such as excessive compression operations that cause the browser to crash;
- By default, a transparent background color is added to the output image of
png
, and other formats are set to white to avoid "black screen"; - Read the
EXIF
information ofjpeg
format pictures, and correct the picture orientation; - Provide some common tool functions for image processing (
image2Canvas
,canvas2Blob
andcanvas2DataUrl
, etc.), and users can also customize the style features of image output (for example, grayscale processing, watermarking).
Document language:
Use
Installation and introduction
You can install dependencies through npm:
npm install js-image-compressor --save-dev
You can also find the file image-compress.min.js
in the dist
directory after downloading and import it through script
on the page:
<script src="../dist/image-compressor.js"></script>
Simple to use
You can only pass in the image object to be compressed, other parameters are optional, and the plug-in automatically completes the image compression processing according to the default parameters. However, the compressed image output in this way meets the following characteristics:
- The default configuration is based on
0.8
compression ratio; - Output picture width/height maintains the source picture width/height;
- Generally, the output image format keeps the original image format;
- When the
size
of thepng
image is greater than2m
, it will be converted into ajpeg
format image by default; - Fill the
png
picture with a transparent color; - When the output picture
size
is larger than the source picture, the source picture will be returned as the output picture; jpeg
format picture, correct the flip/rotation direction;
If these default configurations cannot meet your needs, other parameter configurations may be required. The following is a simple configuration:
var options = {
file: file,
// Callback before compression
beforeCompress: function (result) {
console.log('Image size before compression:', result.size);
console.log('mime type:', result.type);
},
// Compression success callback
success: function (result) {
console.log('result:', result)
console.log('Image size after compression:', result.size);
console.log('mime type:', result.type);
console.log('Actual compression ratio:', ((file.size-result.size) / file.size * 100).toFixed(2) +'%');
}
};
new ImageCompressor(options);
Among them, the hook function beforeCompress
occurs after the image is read and before the canvas is created; the hook function success
function occurs after the compression is completed to generate the image. Their callback parameter result
is a blob
object that integrates relevant information such as size, picture type and size.
Standard use
In standard use, we can customize the compression ratio (quality
), output image type (mimeType
), width (width
), height (height
), and maximum width (maxWidth
) according to our own needs. ), maximum height (maxHeight
), minimum width (minWidth
), maximum height (minHeight
), png to jpeg threshold (convertSize
), whether to correct the jpeg direction (redressOrientation
) and whether the loose mode ( loose
).
- Whether to correct the jpeg orientation (
redressOrientation
), thejpeg
format image will be presented according to its orientation in some iOS browsers, this option can control the restoration of the initial orientation, the default istrue
; - Whether it is loose mode (
loose
), which means to control when the compressed imagesize
is larger than the source image, output the source image, otherwise output the compressed image, the default istrue
.
The following is the standard configuration:
var options = {
file: file,
quality: 0.6,
mimeType:'image/jpeg',
maxWidth: 2000,
maxHeight: 2000,
width: 1000,
height: 1000,
minWidth: 500,
minHeight: 500,
convertSize: Infinity,
loose: true,
redressOrientation: true,
// Callback before compression
beforeCompress: function (result) {
console.log('Image size before compression:', result.size);
console.log('mime type:', result.type);
},
// Compression success callback
success: function (result) {
console.log('Image size after compression:', result.size);
console.log('mime type:', result.type);
console.log('Actual compression ratio:', ((file.size-result.size) / file.size * 100).toFixed(2) +'%');
},
// An error occurred
error: function (msg) {
console.error(msg);
}
};
new ImageCompressor(options);
The error
hook function is an error callback during the image compression process. Without this callback error, it will be thrown in the form of throw new Error(msg)
in the plugin.
Other hook functions
Before compressing the output image, we can also customize the canvas to incorporate elements.
The following is the grayscale and watermark processing of the picture:
var options = {
file: file,
// Before picture painting
beforeDraw: function (ctx) {
vm.btnText ='Ready to draw...';
console.log('Ready to draw...');
ctx.filter ='grayscale(100%)';
},
// After the picture is painted
afterDraw: function (ctx, canvas) {
ctx.restore();
vm.btnText ='Drawing completed...';
console.log('Drawing completed...');
ctx.fillStyle ='#fff';
ctx.font = (canvas.width * 0.1) +'px microsoft yahei';
ctx.fillText(vm.watermarkText, 10, canvas.height-20);
},
};
new ImageCompressor(options);
beforeDraw
is the hook function before the picture is drawn after the canvas is created, and afterDraw
is the hook function after the picture is drawn.
Tool functions
The following figure summarizes the detailed process of the js-image-compressor
plug-in from uploading user pictures locally through the file
of input
to image compression, and at the same time exposes these tools and methods for users to use.