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jigsaw-pipe

v1.0.5

Published

### 1.1 简介

Downloads

8

Readme

Jigsaw-Pipe 文档

1.1 简介

Jigsaw-Pipe是一个Jigsaw.js的附加组件,
提供直接向Jigsaw接口发送以流的形式传输二进制数据的功能。

1.2 安装

在项目下运行如下命令

npm install jigsaw-pipe

即可安装

请注意,jigsaw-pipe依赖jigsaw.js

1.3 性能

通过本通道可以继承jigsaw.js可靠的消息传输功能,
经测试,Jigsaw-Pipe 最大单线程带宽达到160Mbps以上,满足大多数二进制传输需求。

2.1 用法及实例

2.1.1 简单例子

recver.js

const {jigsaw}=require("jigsaw.js")("127.0.0.1","127.0.0.1");
const {JPool}=require("jigsaw-pipe");
const fs=require("fs");

let jg=new jigsaw("disk");

let pool=new JPool(jg,"upload");
pool.on("pipe",(conn)=>{
	let {filename}=conn.getData();
	conn.pipe(fs.createWriteStream(filename));
});

sender.js

const {jigsaw}=require("jigsaw.js")("127.0.0.1","127.0.0.1");
const {JPipe}=require("jigsaw-pipe");
const fs=require("fs");

let jg=new jigsaw();

let pipe=new JPipe(jg,"disk:upload",{filename:"test.jpg"});
pipe.on("error",console.error);

let s=fs.createReadStream("test.jpg",{highWaterMark:10240});

s.pipe(pipe);

该例子演示了如何将sender.js目录下的test.jpg文件,
发送到recver.js目录下

3.1 API文档

3.1.1 JPipe.prototype.constructor(jg,path,data)

此为JPipe的构造函数,其中jg参数要求传入一个jigsaw实例,用于传输数据,可以是一个匿名jigsaw。
path代表目的地的路径,例如recver:onData
data是一个对象,可以传输附加的数据,在JPool中可以通过pipe.getData()接收到该数据.

JPipe继承于Node.js的Stream.Writable,所以本流是一个可写流。以new JPipe()创建本流后,请将流pipe于本流。
请注意,若要将一个流Pipe至本流,那么highWaterMark属性数值不能超过10240,否则会触发一个被Error事件捕捉的异常。

Pipe方法可以将流以管道的形式直接连接另一个流,并且自动管理流之间的数据流动,在数据流动完毕后会自动销毁,详细用法请参照Node.js的stream文档。

3.1.2 JPipe.prototype.getRes()

该方法返回一个来自JPool的回复信息,如果要取得回复,必须发生在JPipe的finish事件之后。

例如:

let j=new JPipe();
j.pipe(remote);

j.on("finish",()=>{
	console.log(j.getRes());
});

3.1.3 事件 Error

若在管道传输数据的过程中发生了错误,则会触发该事件。请务必监听该事件,否则异常发生后Node.js会终止进程。

3.2.1 JPool.prototype.constructor(jg,portname)

此为JPool的构造函数,JPool用于容纳并维护多个可读流的存在,如果创建了一个JPipe并指向本JPool,那么本Pool会开始管理这个数据流管道。

jg代表要接收数据的jigsaw实例,该实例一般是有名字的jigsaw实例。
portname代表要使用jigsaw实例的哪个portname作为接收数据的jigsaw接口,该接口不能是一个已经存在的接口。

该类的一个典型实例是创建一个能接收文件的jigsaw接口。

3.2.2 事件 pipe

let pool=new JPool();
pool.on("pipe",(conn)=>{

	conn.pipe(xxxxx);

	conn.getData(); //这是构造JPipe时的第三个参数的值	
	conn.on("done",(callback)=>{
		callback({msg:"ok"});//可以回复JPipe
	})
});

该事件会携带一个参数,这个参数代表了一个与JPipe的连接,并且是一个标准可读流,可以直接pipe至另一个可写流上。

该流拥有一个事件done,可以调用回调函数进行回复信息。

你也可以不回复信息,也可以不发送信息,可读流和可写流之间的数据仍然会自动传输。

注意该连接是一次性的,在传输完数据后会自动销毁。

3.3.1 conn 的 done 事件 done(callback)

该事件会传递一个回调函数 callback 作为参数,若你监听了该事件,请务必调用一次callback用来回复数据。